示例#1
0
        public override void OnDraw()
        {
#if SourceDepth24
            pixfmt_alpha_blend_rgb pf = new pixfmt_alpha_blend_rgb(rbuf_window(), new blender_bgr());
#else
            FormatRGBA pf = new FormatRGBA(rbuf_window(), new BlenderBGRA());
#endif
            FormatClippingProxy ren_base = new FormatClippingProxy(pf);
            ren_base.Clear(new RGBA_Doubles(1.0, 1.0, 1.0));

            ScanlineUnpacked8        sl  = new ScanlineUnpacked8();
            RasterizerScanlineAA <T> ras = new RasterizerScanlineAA <T>();
#if true
            render_gouraud(sl, ras);
#else
            agg.span_allocator span_alloc = new span_allocator();
            span_gouraud_rgba  span_gen   = new span_gouraud_rgba(new rgba8(255, 0, 0, 255), new rgba8(0, 255, 0, 255), new rgba8(0, 0, 255, 255), 320, 220, 100, 100, 200, 100, 0);
            span_gouraud       test_sg    = new span_gouraud(new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), 320, 220, 100, 100, 200, 100, 0);
            ras.add_path(test_sg);
            renderer_scanlines.render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen);
            //renderer_scanlines.render_scanlines_aa_solid(ras, sl, ren_base, new rgba8(0, 0, 0, 255));
#endif


            ras.Gamma(new GammaNone());
            m_dilation.SetTransform(trans_affine_resizing());
            //m_dilation.Render(ras, sl, ren_base);
            m_gamma.SetTransform(trans_affine_resizing());
            //m_gamma.Render(ras, sl, ren_base);
            m_alpha.SetTransform(trans_affine_resizing());
            //m_alpha.Render(ras, sl, ren_base);
            base.OnDraw();
        }
示例#2
0
        public override void OnInitialize()
        {
            g_x1 = M.Zero <T>();
            g_y1 = M.Zero <T>();
            g_x2 = M.New <T>(rbuf_img(0).Width);
            g_y2 = M.New <T>(rbuf_img(0).Height);

            T x1 = g_x1; // * 100.0;
            T y1 = g_y1; // * 100.0;
            T x2 = g_x2; // * 100.0;
            T y2 = g_y2; // * 100.0;

            T dx = width().Divide(2.0).Subtract(x2.Subtract(x1).Divide(2.0));
            T dy = height().Divide(2.0).Subtract(y2.Subtract(y1).Divide(2.0));

            m_quad.SetXN(0, x1.Add(dx).Floor());
            m_quad.SetYN(0, y1.Add(dy).Floor()); // - 150;
            m_quad.SetXN(1, x2.Add(dx).Floor());
            m_quad.SetYN(1, y1.Add(dy).Floor()); // - 110;
            m_quad.SetXN(2, x2.Add(dx).Floor());
            m_quad.SetYN(2, y2.Add(dy).Floor()); // - 300;
            m_quad.SetXN(3, x1.Add(dx).Floor());
            m_quad.SetYN(3, y2.Add(dy).Floor()); // - 200;

#if SourceDepth24
            pixfmt_alpha_blend_rgb pixf = new pixfmt_alpha_blend_rgb(rbuf_img(0), new blender_bgr());
#else
            FormatRGBA pixf = new FormatRGBA(rbuf_img(0), new BlenderBGRA());
#endif
            //pixf.apply_gamma_dir(m_gamma_lut);

            base.OnInitialize();
        }
示例#3
0
        public static void CreateContext(RasterBuffer renderingBuffer)
        {
            // set the rendering buffer and all the GL default states (this is also where you can new anything you need)
            s_RenderingBuffer = renderingBuffer;
            s_Rasterizer.SetVectorClipBox(M.Zero <T>(), M.Zero <T>(), M.New <T>(s_RenderingBuffer.Width), M.New <T>(s_RenderingBuffer.Height));
            s_PixelFormt = new FormatRGBA(s_RenderingBuffer, new BlenderBGRA());
            s_ClippingPixelFormatProxy = new FormatClippingProxy(s_PixelFormt);
            //s_ClippingPixelFormatProxy = s_PixelFormt;

            m_CurAccumulatedMatrix = MatrixFactory <T> .NewIdentity(VectorDimension.Three); // new Matrix4X4();

            m_ModelviewMatrix = MatrixFactory <T> .NewIdentity(VectorDimension.Three);      // new Matrix4X4();

            m_ProjectionMatrix = MatrixFactory <T> .NewIdentity(VectorDimension.Three);     //new Matrix4X4();

            m_pVertexCache = new VertexCachItem[m_MaxVertexCacheItems];
            for (int i = 0; i < m_MaxVertexCacheItems; i++)
            {
                m_pVertexCache[i] = new VertexCachItem();
            }

            m_LastSetColor  = new RGBA_Doubles(1, 1, 1, 1);
            m_LastSetNormal = MatrixFactory <T> .CreateZeroVector(VectorDimension.Three);          // new Vector3D();

            m_LastSetTextureCoordinate = MatrixFactory <T> .CreateZeroVector(VectorDimension.Two); // new Vector2D();
        }
示例#4
0
        public override void OnDraw()
        {
#if SourceDepth24
            pixfmt_alpha_blend_rgb pf = new pixfmt_alpha_blend_rgb(rbuf_window(), new blender_bgr());
#else
            FormatRGBA pf = new FormatRGBA(rbuf_window(), new BlenderBGRA());
#endif
            FormatClippingProxy clippingProxy = new FormatClippingProxy(pf);
            clippingProxy.Clear(new RGBA_Doubles(0, 0, 0));

            RasterizerScanlineAA <T> ras = new RasterizerScanlineAA <T>();
            ScanlineUnpacked8        sl  = new ScanlineUnpacked8();
            ScanlineBin sl_bin           = new ScanlineBin();

            RasterizerCompoundAA <T> rasc  = new RasterizerCompoundAA <T>();
            SpanAllocator            alloc = new SpanAllocator();

            uint           i;
            styles_gouraud styles = new styles_gouraud(m_mesh, m_gamma);
            start_timer();
            rasc.Reset();
            //rasc.clip_box(40, 40, width() - 40, height() - 40);
            for (i = 0; i < m_mesh.num_edges(); i++)
            {
                mesh_edge  e  = m_mesh.edge(i);
                mesh_point p1 = m_mesh.vertex(e.p1);
                mesh_point p2 = m_mesh.vertex(e.p2);
                rasc.Styles(e.tl, e.tr);
                rasc.MoveToDbl(p1.x, p1.y);
                rasc.LineToDbl(p2.x, p2.y);
            }

            Renderer <T> .RenderCompound(rasc, sl, sl_bin, clippingProxy, alloc, styles);

            double tm = elapsed_time();

            GsvText <T> t = new GsvText <T>();
            t.SetFontSize(10.0);

            ConvStroke <T> pt = new ConvStroke <T>(t);
            pt.Width    = M.New <T>(1.5);
            pt.LineCap  = LineCap.Round;
            pt.LineJoin = LineJoin.RoundJoin;

            string buf = string.Format("{0:F2} ms, {1} triangles, {2:F0} tri/sec",
                                       tm,
                                       m_mesh.num_triangles(),
                                       m_mesh.num_triangles() / tm * 1000.0);
            t.StartPoint(10.0, 10.0);
            t.Text = buf;

            ras.AddPath(pt);
            Renderer <T> .RenderSolid(clippingProxy, ras, sl, new RGBA_Bytes(1, 1, 1).GetAsRGBA_Bytes());


            if (m_gamma.Gamma() != 1.0)
            {
                pf.ApplyGammaInv(m_gamma);
            }
        }
示例#5
0
            internal ImageRenderer(Image <T> owner)
                : base()
            {
                m_Owner = owner;

                RasterizerScanlineAA <T> rasterizer = new RasterizerScanlineAA <T>();

                IPixelFormat        imagePixelFormat   = new FormatRGBA(new RasterBuffer(), new BlenderBGRA());
                FormatClippingProxy imageClippingProxy = new FormatClippingProxy(imagePixelFormat);

                Initialize(imageClippingProxy, rasterizer);
                ScanlineCache = new ScanlinePacked8();
            }
示例#6
0
        public static void glClear(int mask)
        {
            if ((mask & GL_COLOR_BUFFER_BIT) != 0)
            {
                FormatRGBA pf = new FormatRGBA(s_RenderingBuffer, new BlenderBGRA());

                FormatClippingProxy renderBase = new FormatClippingProxy(pf);

                RasterizerScanlineAA <T> rasterizer = new RasterizerScanlineAA <T>();
                ScanlinePacked8          scanline   = new ScanlinePacked8();

                renderBase.Clear(s_ClearColor);
            }

            if ((mask & GL_DEPTH_BUFFER_BIT) != 0)
            {
            }
        }
示例#7
0
        public override bool init(uint width, uint height, uint flags)
        {
            bool good = base.init(width, height, flags);

            IPixelFormat        screenPixelFormat;
            FormatClippingProxy screenClippingProxy;

            RasterizerScanlineAA <T> rasterizer     = new RasterizerScanlineAA <T>();
            ScanlinePacked8          scanlinePacked = new ScanlinePacked8();

            if (rbuf_window().BitsPerPixel == 24)
            {
                screenPixelFormat = new FormatRGB(rbuf_window(), new BlenderBGR());
            }
            else
            {
                screenPixelFormat = new FormatRGBA(rbuf_window(), new BlenderBGRA());
            }
            screenClippingProxy = new FormatClippingProxy(screenPixelFormat);

            return(good);
        }
示例#8
0
        public override void OnInitialize()
        {
            IPixelFormat        screenPixelFormat;
            FormatClippingProxy screenClippingProxy;

            AntiAliasedScanlineRasterizer rasterizer = new AntiAliasedScanlineRasterizer();
            Scanline scanlinePacked = new Scanline();

            if (RenderBufferWindow.BitsPerPixel == 24)
            {
                screenPixelFormat = new FormatRGB(RenderBufferWindow, new BlenderBGR());
            }
            else
            {
                screenPixelFormat = new FormatRGBA(RenderBufferWindow, new BlenderBGRA());
            }
            screenClippingProxy = new FormatClippingProxy(screenPixelFormat);

            m_ScreenRenderer = new Renderer(screenClippingProxy, rasterizer, scanlinePacked);
            m_ScreenRenderer.Rasterizer.SetVectorClipBox(0, 0, Width, Height);

            base.OnInitialize();
        }
示例#9
0
        public override void OnDraw()
        {
            if (m_gamma.value().NotEqual(m_old_gamma))
            {
                m_gamma_lut.Gamma(m_gamma.value().ToDouble());
                load_img(0, "spheres");
                FormatRGB pixf_change_gamma = new FormatRGB(rbuf_img(0), new BlenderBGR());
                //pixf_change_gamma.apply_gamma_dir(m_gamma_lut);
                m_old_gamma = m_gamma.value();
            }

#if SourceDepth24
            pixfmt_alpha_blend_rgb pixf     = new pixfmt_alpha_blend_rgb(rbuf_window(), new blender_bgr());
            pixfmt_alpha_blend_rgb pixf_pre = new pixfmt_alpha_blend_rgb(rbuf_window(), new blender_bgr_pre());
#else
            FormatRGBA pixf     = new FormatRGBA(rbuf_window(), new BlenderBGRA());
            FormatRGBA pixf_pre = new FormatRGBA(rbuf_window(), new BlenderPreMultBGRA());
#endif
            FormatClippingProxy clippingProxy     = new FormatClippingProxy(pixf);
            FormatClippingProxy clippingProxy_pre = new FormatClippingProxy(pixf_pre);

            clippingProxy.Clear(new RGBA_Doubles(1, 1, 1));

            if (m_trans_type.cur_item() < 2)
            {
                // For the IAffineTransformMatrix<T> parallelogram transformations we
                // calculate the 4-th (implicit) point of the parallelogram
                m_quad.SetXN(3, m_quad.xn(0).Add(m_quad.xn(2).Subtract(m_quad.xn(1))));
                m_quad.SetYN(3, m_quad.yn(0).Add(m_quad.yn(2).Subtract(m_quad.yn(1))));
            }

            //--------------------------
            // Render the "quad" tool and controls
            g_rasterizer.AddPath(m_quad);
            Renderer <T> .RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(0, 0.3, 0.5, 0.1));

            // Prepare the polygon to rasterize. Here we need to fill
            // the destination (transformed) polygon.
            g_rasterizer.SetVectorClipBox(0, 0, width().ToDouble(), height().ToDouble());
            g_rasterizer.Reset();
            int b = 0;
            g_rasterizer.MoveToDbl(m_quad.xn(0).Subtract(b), m_quad.yn(0).Subtract(b));
            g_rasterizer.LineToDbl(m_quad.xn(1).Add(b), m_quad.yn(1).Subtract(b));
            g_rasterizer.LineToDbl(m_quad.xn(2).Add(b), m_quad.yn(2).Add(b));
            g_rasterizer.LineToDbl(m_quad.xn(3).Subtract(b), m_quad.yn(3).Add(b));

            //typedef agg::span_allocator<color_type> span_alloc_type;
            SpanAllocator              sa            = new SpanAllocator();
            ImageFilterBilinear <T>    filter_kernel = new ImageFilterBilinear <T>();
            ImageFilterLookUpTable <T> filter        = new ImageFilterLookUpTable <T>(filter_kernel, true);

#if SourceDepth24
            pixfmt_alpha_blend_rgb pixf_img = new pixfmt_alpha_blend_rgb(rbuf_img(0), new blender_bgr());
#else
            FormatRGBA pixf_img = new FormatRGBA(rbuf_img(0), new BlenderBGRA());
#endif
            RasterBufferAccessorClamp source = new RasterBufferAccessorClamp(pixf_img);

            start_timer();

            switch (m_trans_type.cur_item())
            {
            case 0:
            {
                /*
                 *      agg::trans_affine tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
                 *
                 *      typedef agg::span_interpolator_linear<agg::trans_affine> interpolator_type;
                 *      interpolator_type interpolator(tr);
                 *
                 *      typedef image_filter_2x2_type<source_type,
                 *                                    interpolator_type> span_gen_type;
                 *      span_gen_type sg(source, interpolator, filter);
                 *      agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
                 */
                break;
            }

            case 1:
            {
                /*
                 *      agg::trans_affine tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
                 *
                 *      typedef agg::span_interpolator_linear<agg::trans_affine> interpolator_type;
                 *      typedef image_resample_affine_type<source_type> span_gen_type;
                 *
                 *      interpolator_type interpolator(tr);
                 *      span_gen_type sg(source, interpolator, filter);
                 *      sg.blur(m_blur.Value());
                 *      agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
                 */
                break;
            }

            case 2:
            {
                /*
                 *      agg::trans_perspective tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
                 *      if(tr.is_valid())
                 *      {
                 *          typedef agg::span_interpolator_linear_subdiv<agg::trans_perspective> interpolator_type;
                 *          interpolator_type interpolator(tr);
                 *
                 *          typedef image_filter_2x2_type<source_type,
                 *                                        interpolator_type> span_gen_type;
                 *          span_gen_type sg(source, interpolator, filter);
                 *          agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
                 *      }
                 */
                break;
            }

            case 3:
            {
                /*
                 *      agg::trans_perspective tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
                 *      if(tr.is_valid())
                 *      {
                 *          typedef agg::span_interpolator_trans<agg::trans_perspective> interpolator_type;
                 *          interpolator_type interpolator(tr);
                 *
                 *          typedef image_filter_2x2_type<source_type,
                 *                                        interpolator_type> span_gen_type;
                 *          span_gen_type sg(source, interpolator, filter);
                 *          agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
                 *      }
                 */
                break;
            }

            case 4:
            {
                //typedef agg::span_interpolator_persp_lerp<> interpolator_type;
                //typedef agg::span_subdiv_adaptor<interpolator_type> subdiv_adaptor_type;

                SpanInterpolatorPerspLerp <T> interpolator   = new SpanInterpolatorPerspLerp <T>(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
                SpanSubDivAdaptor <T>         subdiv_adaptor = new SpanSubDivAdaptor <T>(interpolator);

                if (interpolator.IsValid())
                {
#if SourceDepth24
                    span_image_resample_rgb sg = new span_image_resample_rgb(source, subdiv_adaptor, filter);
#else
                    span_image_resample_rgba <T> sg = new span_image_resample_rgba <T>(source, subdiv_adaptor, filter);
#endif
                    sg.Blur = m_blur.value().ToDouble();
                    Renderer <T> .GenerateAndRender(g_rasterizer, g_scanline, clippingProxy_pre, sa, sg);
                }
                break;
            }

            case 5:
            {
                /*
                 *      typedef agg::span_interpolator_persp_exact<> interpolator_type;
                 *      typedef agg::span_subdiv_adaptor<interpolator_type> subdiv_adaptor_type;
                 *
                 *      interpolator_type interpolator(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
                 *      subdiv_adaptor_type subdiv_adaptor(interpolator);
                 *
                 *      if(interpolator.is_valid())
                 *      {
                 *          typedef image_resample_type<source_type,
                 *                                      subdiv_adaptor_type> span_gen_type;
                 *          span_gen_type sg(source, subdiv_adaptor, filter);
                 *          sg.blur(m_blur.Value());
                 *          agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
                 *      }
                 */
                break;
            }
            }

            double tm = elapsed_time();
            //pixf.apply_gamma_inv(m_gamma_lut);

            GsvText <T> t = new GsvText <T>();
            t.SetFontSize(10.0);

            ConvStroke <T> pt = new ConvStroke <T>(t);
            pt.Width = M.New <T>(1.5);

            string buf = string.Format("{0:F2} ms", tm);
            t.StartPoint(10.0, 70.0);
            t.Text = buf;

            g_rasterizer.AddPath(pt);
            Renderer <T> .RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(0, 0, 0));

            //--------------------------
            //m_trans_type.Render(g_rasterizer, g_scanline, clippingProxy);
            //m_gamma.Render(g_rasterizer, g_scanline, clippingProxy);
            //m_blur.Render(g_rasterizer, g_scanline, clippingProxy);
            base.OnDraw();
        }
示例#10
0
        public override void OnDraw()
        {
            IPixelFormat pixf;

            if (this.bpp() == 32)
            {
                pixf = new FormatRGBA(rbuf_window(), new BlenderBGRA());
                //pixf = new pixfmt_alpha_blend_rgba32(rbuf_window(), new blender_rgba32());
            }
            else
            {
                if (bpp() != 24)
                {
                    throw new System.NotSupportedException();
                }
                pixf = new FormatRGB(rbuf_window(), new BlenderBGR());
            }
            FormatClippingProxy clippingProxy = new FormatClippingProxy(pixf);

            clippingProxy.Clear(new RGBA_Doubles(1, 1, 1));

            g_rasterizer.SetVectorClipBox(M.Zero <T>(), M.Zero <T>(), width(), height());

            if (m_trans_type.cur_item() == 0)
            {
                Bilinear <T> tr = new Bilinear <T>(g_x1, g_y1, g_x2, g_y2, m_quad.polygon());
                if (tr.IsValid())
                {
                    //--------------------------
                    // Render transformed lion
                    //
                    ConvTransform <T> trans = new ConvTransform <T>(g_path, tr);

                    Renderer <T> .RenderSolidAllPaths(clippingProxy, g_rasterizer, g_scanline, trans, g_colors, g_path_idx, g_npaths);

                    //--------------------------



                    //--------------------------
                    // Render transformed ellipse
                    //
                    VertexSource.Ellipse <T> ell = new AGG.VertexSource.Ellipse <T>(g_x1.Add(g_x2).Multiply(0.5), g_y1.Add(g_y2).Multiply(0.5),
                                                                                    g_x2.Subtract(g_x1).Multiply(0.5), g_y2.Subtract(g_y1).Multiply(0.5),
                                                                                    200);
                    ConvStroke <T> ell_stroke = new ConvStroke <T>(ell);
                    ell_stroke.Width = M.New <T>(3.0);
                    ConvTransform <T> trans_ell = new ConvTransform <T>(ell, tr);

                    ConvTransform <T> trans_ell_stroke = new ConvTransform <T>(ell_stroke, tr);

                    g_rasterizer.AddPath(trans_ell);
                    Renderer <T> .RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(0.5, 0.3, 0.0, 0.3));

                    g_rasterizer.AddPath(trans_ell_stroke);
                    Renderer <T> .RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(0.0, 0.3, 0.2, 1.0));
                }
            }
            else
            {
                Perspective <T> tr = new Perspective <T>(g_x1, g_y1, g_x2, g_y2, m_quad.polygon());
                if (tr.IsValid())
                {
                    // Render transformed lion
                    ConvTransform <T> trans = new ConvTransform <T>(g_path, tr);

                    Renderer <T> .RenderSolidAllPaths(clippingProxy, g_rasterizer, g_scanline, trans, g_colors, g_path_idx, g_npaths);

                    // Render transformed ellipse
                    VertexSource.Ellipse <T> FilledEllipse = new AGG.VertexSource.Ellipse <T>(g_x1.Add(g_x2).Multiply(0.5), g_y1.Add(g_y2).Multiply(0.5),
                                                                                              g_x2.Subtract(g_x1).Multiply(0.5), g_y2.Subtract(g_y1).Multiply(0.5),
                                                                                              200);

                    ConvStroke <T> EllipseOutline = new ConvStroke <T>(FilledEllipse);
                    EllipseOutline.Width = M.New <T>(3.0);
                    ConvTransform <T> TransformedFilledEllipse = new ConvTransform <T>(FilledEllipse, tr);

                    ConvTransform <T> TransformedEllipesOutline = new ConvTransform <T>(EllipseOutline, tr);

                    g_rasterizer.AddPath(TransformedFilledEllipse);
                    Renderer <T> .RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(0.5, 0.3, 0.0, 0.3));

                    g_rasterizer.AddPath(TransformedEllipesOutline);
                    Renderer <T> .RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(0.0, 0.3, 0.2, 1.0));
                }
            }

            //--------------------------
            // Render the "quad" tool and controls
            g_rasterizer.AddPath(m_quad);
            Renderer <T> .RenderSolid(clippingProxy, g_rasterizer, g_scanline, new RGBA_Bytes(0, 0.3, 0.5, 0.6));

            //m_trans_type.Render(g_rasterizer, g_scanline, clippingProxy);
            base.OnDraw();
        }
示例#11
0
        public override void OnDraw()
        {
            RasterizerScanlineAA <T> ras = new RasterizerScanlineAA <T>();
            ScanlineUnpacked8        sl  = new ScanlineUnpacked8();

#if SourceDepth24
            FormatRGB pixf = new FormatRGB(rbuf_window(), new BlenderBGR());
#else
            FormatRGBA pixf = new FormatRGBA(rbuf_window(), new blender_bgra32());
#endif
            FormatClippingProxy clippingProxy = new FormatClippingProxy(pixf);
            clippingProxy.Clear(new RGBA_Doubles(0, 0, 0));

            m_profile.text_size(8.0);

            //m_profile.Render(ras, sl, clippingProxy);
            //m_spline_r.Render(ras, sl, clippingProxy);
            //m_spline_g.Render(ras, sl, clippingProxy);
            //m_spline_b.Render(ras, sl, clippingProxy);
            //m_spline_a.Render(ras, sl, clippingProxy);
            //m_GradTypeRBox.Render(ras, sl, clippingProxy);
            //m_GradWrapRBox.Render(ras, sl, clippingProxy);

            // draw a background to show how the alpha is working
            int RectWidth = 32;
            int xoffset   = 238;
            int yoffset   = 171;
            for (int i = 0; i < 7; i++)
            {
                for (int j = 0; j < 7; j++)
                {
                    if ((i + j) % 2 != 0)
                    {
                        VertexSource.RoundedRect <T> rect = new VertexSource.RoundedRect <T>(i * RectWidth + xoffset, j * RectWidth + yoffset,
                                                                                             (i + 1) * RectWidth + xoffset, (j + 1) * RectWidth + yoffset, 2);
                        rect.NormalizeRadius();

                        // Drawing as an outline
                        ras.AddPath(rect);
                        Renderer <T> .RenderSolid(clippingProxy, ras, sl, new RGBA_Bytes(.9, .9, .9));
                    }
                }
            }

            double ini_scale = 1.0;

            IAffineTransformMatrix <T> mtx1 = MatrixFactory <T> .NewIdentity(VectorDimension.Two);

            mtx1.Scale(MatrixFactory <T> .CreateVector2D(ini_scale, ini_scale));
            mtx1.Translate(MatrixFactory <T> .CreateVector2D(center_x, center_y));
            mtx1.Add(trans_affine_resizing());

            VertexSource.Ellipse <T> e1 = new AGG.VertexSource.Ellipse <T>();
            e1.Init(0.0, 0.0, 110.0, 110.0, 64);

            IAffineTransformMatrix <T> mtx_g1 = MatrixFactory <T> .NewIdentity(VectorDimension.Two);

            mtx_g1.Scale(MatrixFactory <T> .CreateVector2D(ini_scale, ini_scale));
            mtx_g1.Scale(MatrixFactory <T> .CreateVector2D(m_SaveData.m_scale, m_SaveData.m_scale));
            mtx_g1.Scale(MatrixFactory <T> .CreateVector2D(m_scale_x, m_scale_y));
            mtx_g1.RotateAlong(MatrixFactory <T> .CreateVector2D(0, 0), m_SaveData.m_angle.ToDouble());
            mtx_g1.Translate(MatrixFactory <T> .CreateVector2D(m_SaveData.m_center_x, m_SaveData.m_center_y));
            mtx_g1.Add(trans_affine_resizing());
            mtx_g1 = mtx_g1.Inverse;


            RGBA_Bytes[] color_profile = new RGBA_Bytes[256]; // color_type is defined in pixel_formats.h
            for (int i = 0; i < 256; i++)
            {
                color_profile[i] = new RGBA_Bytes(m_spline_r.spline()[i].ToInt(),
                                                  m_spline_g.spline()[i].ToInt(),
                                                  m_spline_b.spline()[i].ToInt(),
                                                  m_spline_a.spline()[i].ToInt());
            }

            ConvTransform <T> t1 = new ConvTransform <T>(e1, mtx1);

            IGradient innerGradient = null;
            switch (m_GradTypeRBox.cur_item())
            {
            case 0:
                innerGradient = new GradientRadial();
                break;

            case 1:
                innerGradient = new GradientDiamond();
                break;

            case 2:
                innerGradient = new GradientX();
                break;

            case 3:
                innerGradient = new GradientXY();
                break;

            case 4:
                innerGradient = new GradientSqrtXY();
                break;

            case 5:
                innerGradient = new GradientConic();
                break;
            }

            IGradient outerGradient = null;
            switch (m_GradWrapRBox.cur_item())
            {
            case 0:
                outerGradient = new GradientReflectAdaptor(innerGradient);
                break;

            case 1:
                outerGradient = new GradientRepeatAdaptor(innerGradient);
                break;

            case 2:
                outerGradient = new GradientClampAdaptor(innerGradient);
                break;
            }

            SpanAllocator              span_alloc = new SpanAllocator();
            ColorFunctionProfile       colors     = new ColorFunctionProfile(color_profile, m_profile.gamma());
            SpanInterpolatorLinear <T> inter      = new SpanInterpolatorLinear <T>(mtx_g1);
            SpanGradient <T>           span_gen   = new SpanGradient <T>(inter, outerGradient, colors, 0, 150);

            ras.AddPath(t1);
            Renderer <T> .GenerateAndRender(ras, sl, clippingProxy, span_alloc, span_gen);

            base.OnDraw();
        }
示例#12
0
        //template<class Scanline, class Ras>
        public void render_gouraud(IScanlineCache sl, IRasterizer <T> ras)
        {
            T alpha = m_alpha.value();
            T brc   = M.One <T>();

#if SourceDepth24
            pixfmt_alpha_blend_rgb pf = new pixfmt_alpha_blend_rgb(rbuf_window(), new blender_bgr());
#else
            FormatRGBA pf = new FormatRGBA(rbuf_window(), new BlenderBGRA());
#endif
            FormatClippingProxy ren_base = new FormatClippingProxy(pf);

            AGG.SpanAllocator   span_alloc = new SpanAllocator();
            SpanGouraudRgba <T> span_gen   = new SpanGouraudRgba <T>();

            ras.Gamma(new GammaLinear(0.0, m_gamma.value().ToDouble()));

            T d = m_dilation.value();

            // Six triangles
            T xc = m_x[0].Add(m_x[1]).Add(m_x[2]).Divide(3.0);
            T yc = m_y[0].Add(m_y[1]).Add(m_y[2]).Divide(3.0);

            T x1 = m_x[1].Add(m_x[0]).Divide(2).Subtract(xc.Subtract(m_x[1].Add(m_x[0]).Divide(2)));
            T y1 = m_y[1].Add(m_y[0]).Divide(2).Subtract(yc.Subtract(m_y[1].Add(m_y[0]).Divide(2)));

            T x2 = m_x[2].Add(m_x[1]).Divide(2).Subtract(xc.Subtract(m_x[2].Add(m_x[1]).Divide(2)));
            T y2 = m_y[2].Add(m_y[1]).Divide(2).Subtract(yc.Subtract(m_y[2].Add(m_y[1]).Divide(2)));

            T x3 = m_x[0].Add(m_x[2]).Divide(2).Subtract(xc.Subtract(m_x[0].Add(m_x[2]).Divide(2)));
            T y3 = m_y[0].Add(m_y[2]).Divide(2).Subtract(yc.Subtract(m_y[0].Add(m_y[2]).Divide(2)));

            span_gen.Colors(new RGBA_Doubles(1, 0, 0, alpha.ToDouble()),
                            new RGBA_Doubles(0, 1, 0, alpha.ToDouble()),
                            new RGBA_Doubles(brc.ToDouble(), brc.ToDouble(), brc.ToDouble(), alpha.ToDouble()));
            span_gen.Triangle(m_x[0], m_y[0], m_x[1], m_y[1], xc, yc, d);
            ras.AddPath(span_gen);
            Renderer <T> .GenerateAndRender(ras, sl, ren_base, span_alloc, span_gen);


            span_gen.Colors(new RGBA_Doubles(0, 1, 0, alpha.ToDouble()),
                            new RGBA_Doubles(0, 0, 1, alpha.ToDouble()),
                            new RGBA_Doubles(brc.ToDouble(), brc.ToDouble(), brc.ToDouble(), alpha.ToDouble()));
            span_gen.Triangle(m_x[1], m_y[1], m_x[2], m_y[2], xc, yc, d);
            ras.AddPath(span_gen);
            Renderer <T> .GenerateAndRender(ras, sl, ren_base, span_alloc, span_gen);


            span_gen.Colors(new RGBA_Doubles(0, 0, 1, alpha.ToDouble()),
                            new RGBA_Doubles(1, 0, 0, alpha.ToDouble()),
                            new RGBA_Doubles(brc.ToDouble(), brc.ToDouble(), brc.ToDouble(), alpha.ToDouble()));
            span_gen.Triangle(m_x[2], m_y[2], m_x[0], m_y[0], xc, yc, d);
            ras.AddPath(span_gen);
            Renderer <T> .GenerateAndRender(ras, sl, ren_base, span_alloc, span_gen);


            brc = M.One <T>().Subtract(brc);
            span_gen.Colors(new RGBA_Doubles(1, 0, 0, alpha.ToDouble()),
                            new RGBA_Doubles(0, 1, 0, alpha.ToDouble()),
                            new RGBA_Doubles(brc.ToDouble(), brc.ToDouble(), brc.ToDouble(), alpha.ToDouble()));
            span_gen.Triangle(m_x[0], m_y[0], m_x[1], m_y[1], x1, y1, d);
            ras.AddPath(span_gen);
            Renderer <T> .GenerateAndRender(ras, sl, ren_base, span_alloc, span_gen);


            span_gen.Colors(new RGBA_Doubles(0, 1, 0, alpha.ToDouble()),
                            new RGBA_Doubles(0, 0, 1, alpha.ToDouble()),
                            new RGBA_Doubles(brc.ToDouble(), brc.ToDouble(), brc.ToDouble(), alpha.ToDouble()));
            span_gen.Triangle(m_x[1], m_y[1], m_x[2], m_y[2], x2, y2, d);
            ras.AddPath(span_gen);
            Renderer <T> .GenerateAndRender(ras, sl, ren_base, span_alloc, span_gen);


            span_gen.Colors(new RGBA_Doubles(0, 0, 1, alpha.ToDouble()),
                            new RGBA_Doubles(1, 0, 0, alpha.ToDouble()),
                            new RGBA_Doubles(brc.ToDouble(), brc.ToDouble(), brc.ToDouble(), alpha.ToDouble()));
            span_gen.Triangle(m_x[2], m_y[2], m_x[0], m_y[0], x3, y3, d);
            ras.AddPath(span_gen);
            Renderer <T> .GenerateAndRender(ras, sl, ren_base, span_alloc, span_gen);
        }
示例#13
0
        /*
         *  void draw_curve(Pattern patt, IRasterizer ras, Renderer ren, PatternSource src, IVertexSource vs)
         *  {
         *      patt.create(src);
         *      ren.scale_x(m_scale_x.value());
         *      ren.start_x(m_start_x.value());
         *      ras.add_path(vs);
         *  }
         */

        public override void  OnDraw()
        {
        #if SourceDepth24
            FormatRGB pf = new FormatRGB(rbuf_window(), new BlenderBGR());
        #else
            FormatRGBA pf = new FormatRGBA(rbuf_window(), new BlenderBGRA());
        #endif
            FormatClippingProxy ren_base = new FormatClippingProxy(pf);

            ren_base.clear(new RGBA_Doubles(1.0, 1.0, .95));

            rasterizer_scanline_aa ras = new rasterizer_scanline_aa();
            scanline_packed_8      sl  = new scanline_packed_8();

            // Pattern source. Must have an interface:
            // width() const
            // height() const
            // pixel(int x, int y) const
            // Any agg::renderer_base<> or derived
            // is good for the use as a source.
            //-----------------------------------
            pattern_src_brightness_to_alpha_RGBA_Bytes p1 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img(0));
            pattern_src_brightness_to_alpha_RGBA_Bytes p2 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img(1));
            pattern_src_brightness_to_alpha_RGBA_Bytes p3 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img(2));
            pattern_src_brightness_to_alpha_RGBA_Bytes p4 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img(3));
            pattern_src_brightness_to_alpha_RGBA_Bytes p5 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img(4));
            pattern_src_brightness_to_alpha_RGBA_Bytes p6 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img(5));
            pattern_src_brightness_to_alpha_RGBA_Bytes p7 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img(6));
            pattern_src_brightness_to_alpha_RGBA_Bytes p8 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img(7));
            pattern_src_brightness_to_alpha_RGBA_Bytes p9 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img(8));

            //pattern_filter_bilinear_rgba
            pattern_filter_bilinear_RGBA_Bytes fltr;           // Filtering functor

            // agg::line_image_pattern is the main container for the patterns. It creates
            // a copy of the patterns extended according to the needs of the filter.
            // agg::line_image_pattern can operate with arbitrary image width, but if the
            // width of the pattern is power of 2, it's better to use the modified
            // version agg::line_image_pattern_pow2 because it works about 15-25 percent
            // faster than agg::line_image_pattern (because of using simple masking instead
            // of expensive '%' operation).

            //typedef agg::line_image_pattern<agg::pattern_filter_bilinear_RGBA_Bytes> pattern_type;
            //typedef agg::renderer_base<pixfmt> base_ren_type;
            //typedef agg::renderer_outline_image<base_ren_type, pattern_type> renderer_type;
            //typedef agg::rasterizer_outline_aa<renderer_type>                rasterizer_type;

            //-- Create with specifying the source
            //pattern_type patt(fltr, src);

            //-- Create uninitialized and set the source
            line_image_pattern patt = new line_image_pattern(new pattern_filter_bilinear_RGBA_Bytes());
            //renderer_outline_image ren_img = new renderer_outline_image(, patt);

            /*
             * renderer_type ren_img(ren_base, patt);
             * rasterizer_type ras_img(ren_img);
             *
             * draw_curve(patt, ras_img, ren_img, p1, m_curve1.curve());
             * draw_curve(patt, ras_img, ren_img, p2, m_curve2.curve());
             * draw_curve(patt, ras_img, ren_img, p3, m_curve3.curve());
             * draw_curve(patt, ras_img, ren_img, p4, m_curve4.curve());
             * draw_curve(patt, ras_img, ren_img, p5, m_curve5.curve());
             * draw_curve(patt, ras_img, ren_img, p6, m_curve6.curve());
             * draw_curve(patt, ras_img, ren_img, p7, m_curve7.curve());
             * draw_curve(patt, ras_img, ren_img, p8, m_curve8.curve());
             * draw_curve(patt, ras_img, ren_img, p9, m_curve9.curve());
             */
            base.OnDraw();
        }
示例#14
0
        public override void OnDraw()
        {
            //typedef agg::renderer_base<pixfmt>     renderer_base;
            //typedef agg::renderer_base<pixfmt_pre> renderer_base_pre;

#if SourceDepth24
            pixfmt_alpha_blend_rgb pixf     = new pixfmt_alpha_blend_rgb(rbuf_window(), new blender_bgr());
            pixfmt_alpha_blend_rgb pixf_pre = new pixfmt_alpha_blend_rgb(rbuf_window(), new blender_bgr_pre());
#else
            FormatRGBA pixf     = new FormatRGBA(rbuf_window(), new BlenderBGRA());
            FormatRGBA pixf_pre = new FormatRGBA(rbuf_window(), new BlenderPreMultBGRA());
#endif
            FormatClippingProxy clippingProxy     = new FormatClippingProxy(pixf);
            FormatClippingProxy clippingProxy_pre = new FormatClippingProxy(pixf_pre);

            clippingProxy.Clear(new RGBA_Doubles(1.0, 1.0, 1.0));

            IAffineTransformMatrix <T> src_mtx = MatrixFactory <T> .NewIdentity(VectorDimension.Two);

            src_mtx.Translate(MatrixFactory <T> .CreateVector2D(initial_width().Negative().Divide(2).Subtract(10), initial_height().Negative().Divide(2).Subtract(30)));
            src_mtx.RotateAlong(MatrixFactory <T> .CreateVector2D(0, 0), m_angle.value().Multiply(Math.PI / 180.0).ToDouble());
            src_mtx.Scale(m_scale.value());
            src_mtx.Translate(MatrixFactory <T> .CreateVector2D(initial_width().Divide(2), initial_height().Divide(2).Add(20)));
            src_mtx.Multiply(trans_affine_resizing());

            IAffineTransformMatrix <T> img_mtx = MatrixFactory <T> .NewIdentity(VectorDimension.Two);

            img_mtx.Translate(MatrixFactory <T> .CreateVector2D(initial_width().Negative().Divide(2).Add(10), initial_height().Negative().Divide(2).Add(30)));
            img_mtx.RotateAlong(MatrixFactory <T> .CreateVector2D(0, 0), m_angle.value().Multiply(Math.PI / 180.0).ToDouble());
            img_mtx.Scale(m_scale.value());
            img_mtx.Translate(MatrixFactory <T> .CreateVector2D(initial_width().Divide(2), initial_height().Divide(2).Add(20)));
            img_mtx.Multiply(trans_affine_resizing());
            img_mtx = img_mtx.Inverse;

            AGG.SpanAllocator sa = new SpanAllocator();

            SpanInterpolatorLinear <T> interpolator = new SpanInterpolatorLinear <T>(img_mtx);

#if SourceDepth24
            pixfmt_alpha_blend_rgb img_pixf = new pixfmt_alpha_blend_rgb(rbuf_img(0), new blender_bgr());
#else
            FormatRGBA img_pixf = new FormatRGBA(rbuf_img(0), new BlenderBGRA());
#endif

#if SourceDepth24
            span_image_filter_rgb_bilinear_clip sg;
            sg = new span_image_filter_rgb_bilinear_clip(img_pixf, rgba.rgba_pre(0, 0.4, 0, 0.5), interpolator);
#else
            SpanImageFilterRgbaBilinearClip <T> sg;
            RasterBufferAccessorClip            source = new RasterBufferAccessorClip(img_pixf, RGBA_Doubles.RgbaPre(0, 0, 0, 0));
            sg = new SpanImageFilterRgbaBilinearClip <T>(source, RGBA_Doubles.RgbaPre(0, 0.4, 0, 0.5), interpolator);
#endif

            RasterizerScanlineAA <T> ras = new RasterizerScanlineAA <T>();
            ras.SetVectorClipBox(M.Zero <T>(), M.Zero <T>(), width(), height());
            //agg.scanline_packed_8 sl = new scanline_packed_8();
            ScanlineUnpacked8 sl = new ScanlineUnpacked8();

            T r = initial_width();
            if (initial_height().Subtract(60).LessThan(r))
            {
                r = initial_height().Subtract(60);
            }

            Ellipse <T> ell = new Ellipse <T>(initial_width().Divide(2.0).Add(10),
                                              initial_height().Divide(2.0).Add(30),
                                              r.Divide(2.0).Add(16.0),
                                              r.Divide(2.0).Add(16.0), 200);

            ConvTransform <T> tr = new ConvTransform <T>(ell, src_mtx);

            ras.AddPath(tr);
#if use_timers
            for (uint j = 0; j < 10; j++)
            {
                Renderer.GenerateAndRender(ras, sl, clippingProxy_pre, sa, sg);
            }
            AllTimer.Start();
            image1_100_Times.Start();
            for (uint i = 0; i < 500; i++)
            {
#endif
            //clippingProxy_pre.SetClippingBox(30, 0, (int)width(), (int)height());
            //clippingProxy.SetClippingBox(30, 0, (int)width(), (int)height());
            Renderer <T> .GenerateAndRender(ras, sl, clippingProxy_pre, sa, sg);

#if use_timers
        }

        image1_100_Times.Stop();
#endif

            //m_angle.SetTransform(trans_affine_resizing());
            //m_scale.SetTransform(trans_affine_resizing());
#if use_timers
            AllTimer.Stop();
            CExecutionTimer.Instance.AppendResultsToFile("TimingTest.txt", AllTimer.GetTotalSeconds());
            CExecutionTimer.Instance.Reset();
#endif
            base.OnDraw();
        }
示例#15
0
        public override void OnDraw()
        {
            GammaLut            gamma         = new GammaLut(m_gamma.value().ToDouble());
            IBlender            NormalBlender = new BlenderBGRA();
            IBlender            GammaBlender  = new BlenderGammaBGRA(gamma);
            FormatRGBA          pixf          = new FormatRGBA(rbuf_window(), NormalBlender);
            FormatClippingProxy clippingProxy = new FormatClippingProxy(pixf);

            clippingProxy.Clear(m_white_on_black.status() ? new RGBA_Doubles(0, 0, 0) : new RGBA_Doubles(1, 1, 1));

            RasterizerScanlineAA <T> ras = new RasterizerScanlineAA <T>();
            ScanlinePacked8          sl  = new ScanlinePacked8();

            Ellipse <T> e = new Ellipse <T>();

            // TODO: If you drag the control circles below the bottom of the window we get an exception.  This does not happen in AGG.
            // It needs to be debugged.  Turning on clipping fixes it.  But standard agg works without clipping.  Could be a bigger problem than this.
            //ras.clip_box(0, 0, width(), height());

            // Render two "control" circles
            e.Init(m_x[0], m_y[0], M.New <T>(3), M.New <T>(3), 16);
            ras.AddPath(e);
            Renderer <T> .RenderSolid(clippingProxy, ras, sl, new RGBA_Bytes(127, 127, 127));

            e.Init(m_x[1], m_y[1], M.New <T>(3), M.New <T>(3), 16);
            ras.AddPath(e);
            Renderer <T> .RenderSolid(clippingProxy, ras, sl, new RGBA_Bytes(127, 127, 127));

            T d = m_offset.value();

            // Creating a rounded rectangle
            RoundedRect <T> r = new RoundedRect <T>(m_x[0].Add(d), m_y[0].Add(d), m_x[1].Add(d), m_y[1].Add(d), m_radius.value());

            r.NormalizeRadius();

            // Drawing as an outline
            if (!m_DrawAsOutlineCheckBox.status())
            {
                ConvStroke <T> p = new ConvStroke <T>(r);
                p.Width = M.One <T>();
                ras.AddPath(p);
            }
            else
            {
                ras.AddPath(r);
            }

            pixf.Blender = GammaBlender;
            Renderer <T> .RenderSolid(clippingProxy, ras, sl, m_white_on_black.status()?new RGBA_Bytes(1, 1, 1) : new RGBA_Bytes(0, 0, 0));

            // this was in the original demo, but it does nothing because we changed the blender not the gamma function.
            //ras.gamma(new gamma_none());
            // so let's change the blender instead
            pixf.Blender = NormalBlender;

            // Render the controls
            //m_radius.Render(ras, sl, clippingProxy);
            //m_gamma.Render(ras, sl, clippingProxy);
            //m_offset.Render(ras, sl, clippingProxy);
            //m_white_on_black.Render(ras, sl, clippingProxy);
            //m_DrawAsOutlineCheckBox.Render(ras, sl, clippingProxy);
            base.OnDraw();
        }