public void Damage(ForgeZombieBullet bullet) { if (bullet != null) { if (OwningNetWorker.IsServer) // Only the server cares about the damage Health -= bullet.BulletDamage; if (Health < 35) { _thisRenderer.material.color = Color.red; } } }
public void Damage(ForgeZombieBullet bullet) { if (bullet != null) { if (!NetworkingManager.IsOnline || OwningNetWorker.IsServer) // Only the server cares about the damage { Health -= bullet.BulletDamage; } if (Health < 35) { _thisRenderer.material.color = Color.red; } } }