private void UpdateExpedition() { title.text = expedition.name; description.text = expedition.description; vehicleAvatar.SetVehicle(vehicleService.Vehicle(expedition.vehicleId)); hero1.SetHero(heroService.Hero(expedition.hero1Id)); hero2.SetHero(heroService.Hero(expedition.hero2Id)); hero3.SetHero(heroService.Hero(expedition.hero3Id)); hero4.SetHero(heroService.Hero(expedition.hero4Id)); lootItems.ForEach(item => Destroy(item.gameObject)); lootItems.Clear(); if (expedition.lootedItems?.IsEmpty() == false) { lootContainer.gameObject.SetActive(true); actionButton.gameObject.SetActive(false); expedition.lootedItems.ForEach(item => { if (item.type == LootedItemType.GEAR) { var gear = gearService.Gear(item.value); gear.markedToBreakdown = forgeService.IsAutoBreakdown(gear); } var prefab = Instantiate(lootItemPrefab, lootContainer); prefab.SetItem(item, lootContainer.rect.height); lootItems.Add(prefab); }); } else { lootContainer.gameObject.SetActive(false); } }
public void SetBattle(OfflineBattle offlineBattle, int battleNumber) { var colorConfigs = configs.Get <ColorsConfig>(); battle = offlineBattle; title.text = $"{battleNumber}. Battle"; progress.gameObject.SetActive(!battle.cancelled && battle.battleStarted && !battle.battleFinished); rewardsCanvas.gameObject.SetActive(battle.battleSuccess && battle.lootedItems?.IsEmpty() == false); if (battle.cancelled) { resultText.text = "aborted"; resultText.color = colorConfigs.missionIdle; resultText.gameObject.SetActive(true); } else if (battle.battleFinished) { if (battle.battleSuccess) { if (battle.lootedItems?.IsEmpty() == false) { resultText.gameObject.SetActive(false); lootItems.ForEach(lootItem => Destroy(lootItem.gameObject)); lootItems.Clear(); battle.lootedItems.ForEach(item => { if (item.type == LootedItemType.GEAR) { var gear = gearService.Gear(item.value); gear.markedToBreakdown = forgeService.IsAutoBreakdown(gear); } var prefab = Instantiate(lootItemPrefab, rewardsCanvas); prefab.SetItem(item, rewardsCanvas.rect.height); lootItems.Add(prefab); }); } else { resultText.text = "success"; resultText.color = colorConfigs.missionSuccess; resultText.gameObject.SetActive(true); } } else { resultText.text = "failed"; resultText.color = colorConfigs.missionFailed; resultText.gameObject.SetActive(true); } } else if (battle.battleStarted) { resultText.gameObject.SetActive(false); } else { resultText.text = "starts soon"; resultText.color = colorConfigs.missionIdle; resultText.gameObject.SetActive(true); } }
public void SetLooted(Looted lootedObj) { looted = lootedObj; switch (looted.type) { case LootedType.CHEST: title.text = "Chest opened"; break; case LootedType.BATTLE: title.text = "Battle rewards"; break; case LootedType.BREAKDOWN: title.text = "Remnants collected"; break; case LootedType.STORY: title.text = "Docs gift"; break; case LootedType.LEVEL_UP: title.text = $"Rewards for reaching level {progressService.Progress.level}"; break; case LootedType.VIP_LEVEL_UP: title.text = $"Rewards for reaching vip level {progressService.Progress.level}"; break; case LootedType.MERCHANT: case LootedType.BLACK_MARKET: title.text = "You bought"; break; case LootedType.UPGRADE: title.text = "Upgrade finished"; break; case LootedType.ODD_JOB: title.text = "Odd job rewards"; break; case LootedType.DAILY_ACTIVITY: title.text = "Daily activity reward"; break; case LootedType.TASK: title.text = "Task rewards"; break; } lootContainer.gameObject.SetActive(true); actionButton.gameObject.SetActive(false); looted.items.ForEach(item => { if (item.type == LootedItemType.GEAR) { var gear = gearService.Gear(item.value); gear.markedToBreakdown = forgeService.IsAutoBreakdown(gear); } var prefab = Instantiate(lootItemPrefab, lootContainer); prefab.SetItem(item, lootContainer.rect.height); }); }