void OnTriggerEnter2D(Collider2D other)
 {
     GetComponent <AudioSource>().Play();
     Destroy(gameObject);
     ForestQuestScript.completeObjective();
     Scores.increaseSeedCollect();
 }
 // Start is called before the first frame update
 void Start()
 {
     if (ForestQuestScript.checkStatus() == true)
     {
         forestQuest.text        = "Forest Quest Complete";
         forestQuestImage.sprite = forestQuestComplete;
     }
     if (DesertQuestScript.checkStatus() == true)
     {
         desertQuest.text        = "Desert Quest Complete";
         desertQuestImage.sprite = desertQuestComplete;
     }
 }