void OnTriggerEnter2D(Collider2D other) { GetComponent <AudioSource>().Play(); Destroy(gameObject); ForestQuestScript.completeObjective(); Scores.increaseSeedCollect(); }
// Start is called before the first frame update void Start() { if (ForestQuestScript.checkStatus() == true) { forestQuest.text = "Forest Quest Complete"; forestQuestImage.sprite = forestQuestComplete; } if (DesertQuestScript.checkStatus() == true) { desertQuest.text = "Desert Quest Complete"; desertQuestImage.sprite = desertQuestComplete; } }