public override void onActivated() { EditorGui EditorGui = "EditorGui"; ForestEditorGui ForestEditorGui = "ForestEditorGui"; ForestEditorGui.ForestEditorPropertiesWindow ForestEditorPropertiesWindow = "ForestEditorPropertiesWindow"; ForestEditorGui.ForestEditorPalleteWindow ForestEditorPalleteWindow = "ForestEditorPalleteWindow"; ForestEditorGui.ForestEditMeshTree ForestEditMeshTree = "ForestEditMeshTree"; ForestEditorGui.ForestEditBrushTree ForestEditBrushTree = "ForestEditBrushTree"; ForestEditorGui.ForestEditTabBook ForestEditTabBook = "ForestEditTabBook"; SimGroup ForestBrushGroup = "ForestBrushGroup"; SimSet ForestItemDataSet = "ForestItemDataSet"; SimSet ForestTools = "ForestTools"; GizmoProfile GlobalGizmoProfile = "GlobalGizmoProfile"; GuiBitmapButtonCtrl ForestEditorPaintModeBtn = "ForestEditorPaintModeBtn"; GuiBitmapButtonCtrl ForestEditorSelectModeBtn = "ForestEditorSelectModeBtn"; GuiBitmapButtonCtrl ForestEditorMoveModeBtn = "ForestEditorMoveModeBtn"; GuiBitmapButtonCtrl ForestEditorRotateModeBtn = "ForestEditorRotateModeBtn"; GuiBitmapButtonCtrl ForestEditorScaleModeBtn = "ForestEditorScaleModeBtn"; GuiBitmapButtonCtrl ForestEditorEraseModeBtn = "ForestEditorEraseModeBtn"; GuiBitmapButtonCtrl ForestEditorEraseSelectedModeBtn = "ForestEditorEraseSelectedModeBtn"; GuiBitmapButtonCtrl ForestEditorDropToGroundModeBtn = "ForestEditorDropToGroundModeBtn"; ForestSelectionTool SelectionTool = ForestTools.FOF("SelectionTool"); ForestBrushTool BrushTool = ForestTools.FOF("BrushTool"); string mode; //Copyright Winterleaf Entertainment L.L.C. 2013 this["isActive"] = true.AsString(); //Copyright Winterleaf Entertainment L.L.C. 2013 EditorGui.bringToFront(ForestEditorGui); ForestEditorGui.setVisible(true); ForestEditorPalleteWindow.setVisible(true); ForestEditorPropertiesWindow.setVisible(true); ForestEditorGui.makeFirstResponder(true); //ForestEditToolbar.setVisible( true ); this.map.push(); base.onActivated(); ForestEditBrushTree.open(ForestBrushGroup); ForestEditMeshTree.open(ForestItemDataSet); // Open the Brush tab. ForestEditTabBook.selectPage(0); // Sync the pallete button state // And toolbar. SimObject tool = ForestEditorGui.getActiveTool(); if (tool.isObject()) { tool.call("onActivated"); } if (!tool.isObject()) { ForestEditorPaintModeBtn.performClick(); if (ForestEditBrushTree.getItemCount() > 0) { ForestEditBrushTree.selectItem(0, true); } } else if (tool == SelectionTool) { mode = GlobalGizmoProfile["mode"]; switch (mode) { case "None": ForestEditorSelectModeBtn.performClick(); break; case "Move": ForestEditorMoveModeBtn.performClick(); break; case "Rotate": ForestEditorRotateModeBtn.performClick(); break; case "Scale": ForestEditorScaleModeBtn.performClick(); break; } } else if (tool == BrushTool) { mode = BrushTool["mode"]; switch (mode) { case "Paint": ForestEditorPaintModeBtn.performClick(); break; case "Erase": ForestEditorEraseModeBtn.performClick(); break; case "EraseSelected": ForestEditorEraseSelectedModeBtn.performClick(); break; case "DropToGround": ForestEditorDropToGroundModeBtn.performClick(); break; } } if (this["showError"].AsBool()) { messageBox.MessageBoxOK("Error", "Your art/forest folder does not contain a valid brushes.cs. Brushes you create will not be saved!"); } }