private void OnLand(EntityUid uid, ForcefeedOnCollideComponent component, LandEvent args)
        {
            if (!component.RemoveOnThrowEnd)
            {
                return;
            }

            EntityManager.RemoveComponent(uid, component);
        }
 private void OnThrowDoHit(EntityUid uid, ForcefeedOnCollideComponent component, ThrowDoHitEvent args)
 {
     _foodSystem.ProjectileForceFeed(uid, args.Target, args.User);
 }