private void OnLand(EntityUid uid, ForcefeedOnCollideComponent component, LandEvent args) { if (!component.RemoveOnThrowEnd) { return; } EntityManager.RemoveComponent(uid, component); }
private void OnThrowDoHit(EntityUid uid, ForcefeedOnCollideComponent component, ThrowDoHitEvent args) { _foodSystem.ProjectileForceFeed(uid, args.Target, args.User); }