public override void OnStart() { // This reports problems, and stops BT processing if there was a problem with attributes... // We had to defer this action, as the 'profile line number' is not available during the element's // constructor call. OnStart_HandleAttributeProblem(); // If the quest is complete, this behavior is already done... // So we don't want to falsely inform the user of things that will be skipped. if (!IsDone) { this.UpdateGoalText(QuestId); QuestTurnIn = new ForcedQuestTurnIn(null, (uint)QuestId, QuestName, (uint)TurnInId, TurnInName, TurnInLocation); if (QuestTurnIn == null) { QBCLog.Fatal("Unable to complete {0}", this.GetType().Name); } Targeting.Instance.RemoveTargetsFilter += Instance_RemoveTargetsFilter; QuestTurnIn.OnStart(); } }
public override void OnStart() { // This reports problems, and stops BT processing if there was a problem with attributes... // We had to defer this action, as the 'profile line number' is not available during the element's // constructor call. OnStart_HandleAttributeProblem(); // If the quest is complete, this behavior is already done... // So we don't want to falsely inform the user of things that will be skipped. if (!IsDone) { QuestTurnIn = new ForcedQuestTurnIn((uint)QuestId, QuestName, (uint)TurnInId, TurnInLocation); if (QuestTurnIn == null) { LogMessage("fatal", "Unable to complete {0}", this.GetType().Name); } Targeting.Instance.RemoveTargetsFilter += Instance_RemoveTargetsFilter; QuestTurnIn.OnStart(); } }