// Start is called before the first frame update void Start() { Debug.Log("Start"); instance = this; generator = GetComponent <BouyancyGenerator>(); generator.SetShouldEffectAll(true); ForceManager.AddGenerator(generator); }
// Start is called before the first frame update void Start() { Debug.Log("Start"); instance = this; particleManager = this.gameObject.AddComponent <ParticleManager>(); generator = GetComponent <BouyancyGenerator>(); generator.SetShouldEffectAll(true); ForceManager.AddGenerator(generator); resolver = this.gameObject.AddComponent <ContactResolver>(); }
public static void MakeProjectile(Transform trans, GameObject type) { GameObject projectile = Instantiate(type, trans.position, trans.rotation); Vector3 direction = Vector3.right; float angle = trans.eulerAngles.z * Mathf.Deg2Rad; float sin = Mathf.Sin(angle); float cos = Mathf.Cos(angle); Vector3 forward = new Vector3( direction.x * cos - direction.y * sin, direction.x * sin + direction.y * cos, 0f); projectile.GetComponent <Particle2D>().Create(1, forward, new Vector2(0, -.01f), 0.999f, 10, unitID); particleList.Add(projectile); unitID += 1; if (type.name.Contains("Spring")) { GameObject projectile2 = Instantiate(type, trans.position, trans.rotation); projectile2.GetComponent <Particle2D>().Create(1, forward, new Vector2(0, -.01f), 0.999f, 1, unitID); particleList.Add(projectile2); unitID += 1; SpringGenerator newGenerator = new SpringGenerator(); newGenerator.SetShouldEffectAll(false); ForceManager.AddGenerator(newGenerator); newGenerator.SetID(projectile.GetComponent <Particle2D>().GetID(), projectile2.GetComponent <Particle2D>().GetID()); } else if (type.name.Contains("Rod")) { GameObject projectile2 = Instantiate(type, trans.position, trans.rotation); projectile2.GetComponent <Particle2D>().Create(1, forward, new Vector2(0, -.01f), 0.999f, 2, unitID); particleList.Add(projectile2); unitID += 1; Particle2DLink newLink = new Particle2DLink(); newLink.id1 = projectile.GetComponent <Particle2D>().GetID(); newLink.id2 = projectile2.GetComponent <Particle2D>().GetID(); linkList.Add(newLink); } }