public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Bot.Main.TargetManager.PotentialEnemyStartLocations.Count > 1 || SendScout) { WorkerScoutTask.Enable(); } if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ArmyObserverTask.Enable(); TimedObserverTask.Enable(); ObserverScoutTask.Enable(); SaveWorkersTask.Enable(); ForceFieldRampTask.Enable(); if (ProxyPylon) { ProxyTask.Enable(new List <ProxyBuilding>() { new ProxyBuilding() { UnitType = UnitTypes.PYLON } }); ProxyTask.Task.UseEnemyNatural = true; ProxyTask.Task.Stopped = true; } }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Bot.Main.TargetManager.PotentialEnemyStartLocations.Count > 1 || Scouting) { WorkerScoutTask.Enable(); } if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ScoutTask.Enable(); ArmyObserverTask.Enable(); if (ObserverScout) { ObserverScoutTask.Enable(); } if (Bot.Main.EnemyRace == SC2APIProtocol.Race.Zerg || Bot.Main.EnemyRace == SC2APIProtocol.Race.Protoss) { ForceFieldRampTask.Enable(); } if (DenyScouting) { DenyScoutTask.Enable(); } WorkerRushDefenseTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); StalkerBlinkInMainTask.Enable(); WorkerScoutTask.Enable(); if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ForceFieldRampTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); WorkerScoutTask.Enable(); ShieldRegenTask.Enable(); ArmyObserverTask.Enable(); ObserverScoutTask.Enable(); if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ArchonMergeTask.Enable(); ForceFieldRampTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ArmyObserverTask.Enable(); if (Bot.Main.EnemyRace == SC2APIProtocol.Race.Zerg || Bot.Main.EnemyRace == SC2APIProtocol.Race.Protoss) { ForceFieldRampTask.Enable(); } WorkerRushDefenseTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Bot.Main.TargetManager.PotentialEnemyStartLocations.Count > 1) { WorkerScoutTask.Enable(); } if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } HallucinationAttackTask.Enable(); WorkerRushDefenseTask.Enable(); ForceFieldRampTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); HallucinationAttackTask.Enable(); DefenseTask.Enable(); MassSentriesTask.Enable(); WorkerScoutTask.Enable(); ForceFieldRampTask.Enable(); KillOwnUnitTask.Enable(); if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } WorkerRushDefenseTask.Enable(); ArmyObserverTask.Enable(); SentryWarpInTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ScoutTask.Enable(); ArmyObserverTask.Enable(); ForceFieldRampTask.Enable(); DenyScoutTask.Enable(); HuntScoutTask.Enable(); HuntProxyTask.Enable(); AttackLocationTask.Enable(); WorkersAttackLocationTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Tyr.Bot.TargetManager.PotentialEnemyStartLocations.Count > 1) { WorkerScoutTask.Enable(); } if (Tyr.Bot.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Tyr.Bot.BaseManager.Pocket.BaseLocation.Pos); } ScoutTask.Enable(); ArmyObserverTask.Enable(); if (Tyr.Bot.EnemyRace == SC2APIProtocol.Race.Zerg) { ForceFieldRampTask.Enable(); } }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Tyr.Bot.TargetManager.PotentialEnemyStartLocations.Count > 1) { WorkerScoutTask.Enable(); } ArmyObserverTask.Enable(); if (Tyr.Bot.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Tyr.Bot.BaseManager.Pocket.BaseLocation.Pos); } ArchonMergeTask.Enable(); ShieldRegenTask.Enable(); WorkerRushDefenseTask.Enable(); ScoutTask.Enable(); KillOwnUnitTask.Enable(); ForceFieldRampTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Bot.Main.TargetManager.PotentialEnemyStartLocations.Count > 1 || !HuntProxies) { WorkerScoutTask.Enable(); } if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ArmyObserverTask.Enable(); ForceFieldRampTask.Enable(); //ObserverScoutTask.Enable(); if (HuntProxies) { HuntProxyTask1.AddMidwayPoint = false; HuntProxyTask2.AddMidwayPoint = false; HuntProxyTask1.CloseBasesFirst = true; HuntProxyTask2.CloseBasesFirst = true; HuntProxyTask1.StartFrame = (int)(22.4 * 65); HuntProxyTask2.StartFrame = (int)(22.4 * 65); Task.Enable(HuntProxyTask1); //Task.Enable(HuntProxyTask2); } Task.Enable(PerUnitDefenseTask.GroundDefenseTask); PerUnitDefenseTask.GroundDefenseTask.Priority = 8; PerUnitDefenseTask.GroundDefenseTask.AllowedDefenderTypes.Add(UnitTypes.STALKER); PerUnitDefenseTask.GroundDefenseTask.IgnoreEnemyTypes.Add(UnitTypes.MARAUDER); PerUnitDefenseTask.GroundDefenseTask.IgnoreEnemyTypes.Add(UnitTypes.MARINE); PerUnitDefenseTask.GroundDefenseTask.IgnoreEnemyTypes.Add(UnitTypes.CYCLONE); PerUnitDefenseTask.GroundDefenseTask.IgnoreEnemyTypes.Add(UnitTypes.SIEGE_TANK); PerUnitDefenseTask.GroundDefenseTask.IgnoreEnemyTypes.Add(UnitTypes.SIEGE_TANK_SIEGED); PerUnitDefenseTask.GroundDefenseTask.IgnoreEnemyTypes.Add(UnitTypes.AUTO_TURRET); RampDefensePoint = new PotentialHelper(Bot.Main.MapAnalyzer.GetMainRamp(), 5).To(MainDefensePos).Get(); }