public static ForceDot LerpUnclamped(ForceDot a, ForceDot b, float t) { return(new ForceDot(Mathf.LerpUnclamped(a.Float, b.Float, t))); }
public static ForceDot Max(ForceDot a, ForceDot b) { return(new ForceDot(Mathf.Max(a.Float, b.Float))); }
public static ForceDot Clamp(ForceDot value, ForceDot min, ForceDot max) { return(new ForceDot(Mathf.Clamp(value.Float, min.Float, max.Float))); }
public static ForceDot Clamp01(ForceDot value) { return(new ForceDot(Mathf.Clamp01(value.Float))); }