示例#1
0
 void Start()
 {
     this.ownMeshRenderer          = gameObject.GetComponent <MeshRenderer>();
     this.ownMeshRenderer.material = NormalMaterial;
     this.triggerCollider          = gameObject.GetComponents <SphereCollider>()[1];
     this.triggerCollider.radius   = triggerColliderRadius;
     this.forceCooler = ForceCooler.GetInstance();
 }
示例#2
0
 public NodeAvatar(GameObject nodeAvatarPrefab)
 {
     this.gameObject  = MonoBehaviour.Instantiate(nodeAvatarPrefab, UnityEngine.Random.onUnitSphere * 7f, Quaternion.identity);
     this.forceCooler = ForceCooler.GetInstance();
 }