示例#1
0
 public SoundEffectSetupSystem(FootStepSoundCollection footStepSounds,
                               PlayerAttackSoundCollection playerAttackSounds,
                               ApplePickupSoundCollection applePickupSounds,
                               SodaPickupSoundCollection sodaPickupSounds,
                               IEventSystem eventSystem)
 {
     _footStepSounds     = footStepSounds;
     _playerAttackSounds = playerAttackSounds;
     _applePickupSounds  = applePickupSounds;
     _sodaPickupSounds   = sodaPickupSounds;
     _eventSystem        = eventSystem;
 }
示例#2
0
 /// <inheritdoc />
 public FootStepSoundSystem(FootStepSoundCollection footStepSounds, IEventSystem eventSystem) : base(eventSystem)
 {
     _footStepSounds = footStepSounds;
 }