public SoundEffectSetupSystem(FootStepSoundCollection footStepSounds, PlayerAttackSoundCollection playerAttackSounds, ApplePickupSoundCollection applePickupSounds, SodaPickupSoundCollection sodaPickupSounds, IEventSystem eventSystem) { _footStepSounds = footStepSounds; _playerAttackSounds = playerAttackSounds; _applePickupSounds = applePickupSounds; _sodaPickupSounds = sodaPickupSounds; _eventSystem = eventSystem; }
/// <inheritdoc /> public FootStepSoundSystem(FootStepSoundCollection footStepSounds, IEventSystem eventSystem) : base(eventSystem) { _footStepSounds = footStepSounds; }