public void getFoodSelection(FoodStuffs food) { PlaySelectSound(); Food = food; shopOptions = shopMenuCharOptions.characters; print(food + "selected"); deleteButtons(); createdButtons = false; }
// POST: api/FoodStuffs public void Post(FoodStuffs data) { if (User.Identity.GetUserId() != null) { var _userId = User.Identity.GetUserId(); data.User = _userRepo.Get(x => x.UserId == _userId).First(); data.UserId = data.User.Id; } _foodstuffsRepo.Insert(data); }
//check for eaten food public void checkForEatenFood() { if (foodTurn == 0 && foodItem != null) { attack += foodItem.attkInc; defence += foodItem.defInc; maxHealth += foodItem.healthInc; maxSpecialPoints += foodItem.spInc; intelligence += foodItem.intInc; foodItem = null; } }
void addFoodItem(PlayerCharacter playerchar, FoodStuffs foodItem) { if (playerchar.foodItem == null) { PlayBuySound(); playerchar.foodItem = foodItem; playerchar.foodTurn = foodItem.duration; ModeHandler.money -= foodItem.price; } else { PlayDeclineSound(); } GameObject.Find("GUIShop").GetComponent <Image>().enabled = false; shopMenu = ShopMenuCategory.main; shopOptions = shopMenuCharOptions.main; deleteButtons(); createdButtons = false; }