// Start is called before the first frame update void Start() { startPos = transform.position; //GetComponent<AudioSource>().clip = Resources.Load<AudioClip>(gameObject.name); foodPicker = GameObject.FindObjectOfType<FoodPicker>(); eater = FindObjectOfType<Eater>().GetComponent<Eater>(); audioManager = GameObject.Find("AudioManager").GetComponent<AudioManager>(); }
void Start() { foodPicker = GameObject.FindObjectOfType <FoodPicker>(); gameManager = GameObject.FindObjectOfType <GumGameManager>(); }