//adds and ingredient into the appliance public void addIngToApp(FoodObject food, HashSet <FoodObject> foodSet) { Transform onHead = player.GetChild(2); onHead.SetParent(null, true); StartCoroutine(Slerp(onHead)); food.subOneQ(); PlayerData.player.SetCurrentFood(food); food = new FoodObject(food); food.setQuantity(1); foreach (FoodObject ing in foodSet) { if (ing.getName() == food.getName()) { Debug.Log("match"); ing.addOneQ(); prevIng = food.getName(); return; } } foodSet.Add(food); prevIng = food.getName(); }
public static void UpdateCounter(Packet _packet) { int num = _packet.ReadInt(); string name = _packet.ReadString(); int quantity = _packet.ReadInt(); if (name != "null") { FoodObject food = new FoodObject(FindFood(name)); food.setQuantity(quantity); PlayerData.player.GetCounters()[num] = food; } else { PlayerData.player.GetCounters()[num] = null; } if (SceneManager.GetActiveScene().name == "KitchenScene") { GameObject counters = GameObject.Find("Counters"); foreach (Transform counter in counters.transform) { if (counter.GetComponent <Counter>().counterNum == num) { counter.GetComponent <Counter>().Refresh(); return; } } } }
public static void SetAppliance(HashSet <FoodObject> ingSet, Packet _packet) { ingSet.Clear(); int amount = _packet.ReadInt(); for (int i = 0; i < amount; ++i) { string name = _packet.ReadString(); int quantity = _packet.ReadInt(); FoodObject food = new FoodObject(FindFood(name)); food.setQuantity(quantity); ingSet.Add(food); } }
private void AddFoodItem(FoodObject foodToAdd, ShopScrollList shopList) { if (shopList.isPlayer) // if shop that we add to is the player's: { cost += foodToAdd.getPrice(); // find if foodItem exists, then increment quantity for (int i = 0; i < shopList.foodList.Count; ++i) { if (shopList.foodList[i].getName() == foodToAdd.getName()) { shopList.foodList[i].addOneQ(); return; } } // if foodItem not found in list then add it to the list with quantity 1 foodToAdd.setQuantity(1); shopList.foodList.Add(foodToAdd); } }
public void OnPointerDown(PointerEventData data) { float distance = Vector3.Distance(player.transform.position, gameObject.transform.position); if (distance <= range) { if (PlayerData.player.GetCurrentFood() != null && PlayerData.player.GetCounterFood(counterNum) == null) { // place ONE food on counter FoodObject food = PlayerData.player.GetCurrentFood(); food.subOneQ(); PlayerData.player.SetCurrentFood(food); FoodObject counter = new FoodObject(food); counter.setQuantity(1); PlayerData.player.SetCounterFood(counterNum, counter); Refresh(); } else if (PlayerData.player.GetCurrentFood() != null && PlayerData.player.GetCounterFood(counterNum) != null) { // stack food back if same name FoodObject food = PlayerData.player.GetCurrentFood(); if (PlayerData.player.GetCounterFood(counterNum).getName() == food.getName()) { food.addOneQ(); PlayerData.player.SetCurrentFood(food); PlayerData.player.SetCounterFood(counterNum, null); Refresh(); } } else if (PlayerData.player.GetCurrentFood() == null && PlayerData.player.GetCounterFood(counterNum) != null) { // remove food from counter PlayerData.player.SetCurrentFood(PlayerData.player.GetCounterFood(counterNum)); PlayerData.player.SetCounterFood(counterNum, null); Refresh(); } } }
//removes the most recent added ingredient from appliance public FoodObject removeIngFromApp() { FoodObject food = new FoodObject(); foreach (FoodObject ing in ingredientSet) { if (ing.getName() == prevIng) { //decrease quantity by one ing.subOneQ(); food = new FoodObject(ing); food.setQuantity(1); if (ing.getQuantity() <= 0) { //remove from set ingredientSet.Remove(ing); } return(food); } } return(food); }
public static void AddToApp(HashSet <FoodObject> foodSet, FoodObject food) { Debug.Log(food.getQuantity()); bool notFound = true; food.setQuantity(1); if (food.getName() != "Plate") { foreach (FoodObject ing in foodSet) { if (ing.getName() == food.getName()) { ing.addOneQ(); notFound = false; break; } } if (notFound) { foodSet.Add(food); } } else { foodSet.Clear(); } if (SceneManager.GetActiveScene().name == "KitchenScene") { GameObject appIng = GameObject.Find("AppIng"); if (appIng != null) { appIng.GetComponent <AppIng>().Refresh(); } } }
public static void SetCounters(Packet _packet) { List <FoodObject> newCounters = new List <FoodObject>(); for (int i = 0; i < 36; ++i) { string name = _packet.ReadString(); int quantity = _packet.ReadInt(); if (name != "null") { FoodObject food = new FoodObject(FindFood(name)); food.setQuantity(quantity); newCounters.Add(food); } else { newCounters.Add(null); } } PlayerData.player.SetCounters(newCounters); }
public static void UpdateFridge(Packet _packet) { int slot = _packet.ReadInt(); string name = _packet.ReadString(); int quantity = _packet.ReadInt(); if (name != "null") { FoodObject food = new FoodObject(FindFood(name)); food.setQuantity(quantity); PlayerData.player.GetFridge()[slot] = food; } else { PlayerData.player.GetFridge()[slot] = null; } if (SceneManager.GetActiveScene().name == "InventoryScene") { GameObject fridge = GameObject.Find("Content"); fridge.GetComponent <Bag>().Refresh(); } }