void CreateLevel()
 {
     foodsToGenerate           = Mathf.Min(foodsToGenerate + 1, foodManager.MaxFood);
     currentFood               = foodManager.GenerateFoods(foodsToGenerate);
     favour.DecreasePerSecond += 0.5f;
     favour.ResetFavour();
     catGod.OnStartLevel(currentFood);
 }