/// <summary> /// Gives back the type of foods what we add to input. /// </summary> /// <param name="t"></param> /// <returns></returns> public override BindableCollection <Food> GetFoodsByType(string t) { BindableCollection <Food> doughs = new BindableCollection <Food>(); MySqlCommand command = new MySqlCommand(); command.CommandType = System.Data.CommandType.Text; command.CommandText = "select id,name,description,price from foods where type = @t"; MySqlParameter typeparameter = new MySqlParameter() { Value = t, ParameterName = "t", MySqlDbType = MySqlDbType.String }; command.Parameters.Add(typeparameter); lock (lockobj) { MySqlConnection connection = getConnection(); try { FoodFactory foodFactory = new FoodFactory(); command.Connection = connection; OpenConnection(connection); MySqlDataReader reader = command.ExecuteReader(); while (reader.Read()) { int id = int.Parse(reader["id"].ToString()); string name = reader["name"].ToString(); string description = reader["description"].ToString(); double price = double.Parse(reader["price"].ToString()); Food food = foodFactory.GetFood(t); food.Id = id; food.Name = name; food.Description = description; food.Price = price; doughs.Add(food); } } catch (Exception e) { var logger = LogHelper.getInstance(); logger.Log(Logging.LogType.DbLog, this.GetType().ToString(), "GetFoodsByType", e.Message); } finally { CloseConnection(connection); } } return(doughs); }
public static void Main() { var player = new Player(); player.Eat(Console.ReadLine() .Split() .Where(fn => fn != string.Empty) .Select(fn => FoodFactory.GetFood(fn))); Console.WriteLine(player); }
public static void Main() { var player = new Player(); var inputFood = Console.ReadLine() .Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .Where(pf => pf != string.Empty) .Select(pf => FoodFactory.GetFood(pf)); player.Eat(inputFood); Console.WriteLine(player); }
static void Main(string[] args) { var eatenFoods = Console.ReadLine().Split(); var gandalf = new Gandalf(); foreach (var food in eatenFoods) { gandalf.EatFood(FoodFactory.GetFood(food)); } Console.WriteLine(gandalf); }
public static void Main(string[] args) { var collection = Console.ReadLine().Split(); var pointsOfHapyness = 0; foreach (var item in collection) { pointsOfHapyness += FoodFactory.GetFood(item.ToLower()); } Console.WriteLine(pointsOfHapyness); Console.WriteLine(MoodFactory.GetMode(pointsOfHapyness)); }
public void GetFoodByNull() { FoodFactory target = new FoodFactory(); Exception actual = null; try { Food food = target.GetFood(null); } catch (NullReferenceException e) { actual = e; } Assert.IsNotNull(actual); }
private static void ReadAndParseInput(List <Animal> animals, List <Food> foods) { string input = Console.ReadLine(); while (input != "End") { string[] animalParts = input.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); string[] foodParts = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); Animal animal = AnimalFactory.GetAnimal(animalParts); Food food = FoodFactory.GetFood(foodParts); animals.Add(animal); foods.Add(food); input = Console.ReadLine(); } }
public void GetFoodByInvalidLength() { FoodFactory target = new FoodFactory(); Exception actual = null; try { Food food = target.GetFood("3214143213123123213133"); } catch (InvalidLegthExceptionForFood e) { actual = e; } Assert.IsNotNull(actual); }
public static void Main() { List <Food> foods = new List <Food>(); string[] inputParts = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); foreach (string foodName in inputParts) { Food food = FoodFactory.GetFood(foodName); foods.Add(food); } Mood mood = MoodFactory.GetMood(foods); Console.WriteLine(foods.Sum(f => f.PointsOfHappiness)); Console.WriteLine(mood); }
public static void Main() { List <Animal> animals = new List <Animal>(); Animal currentAnimal = null; int lineCount = 0; string line = Console.ReadLine(); while (line != "End") { if (lineCount == 0 || lineCount % 2 == 0) { string[] animalInfo = line.Split(" ", StringSplitOptions.RemoveEmptyEntries).ToArray(); Animal animal = AnimalFactory.GetAnimal(animalInfo[0], animalInfo.Skip(1).ToArray()); Console.WriteLine(animal.ProduceSound()); animals.Add(animal); currentAnimal = animal; } else { string[] foodInfo = line.Split(" ", StringSplitOptions.RemoveEmptyEntries).ToArray(); Food food = FoodFactory.GetFood(foodInfo[0], int.Parse(foodInfo[1])); try { currentAnimal.Eat(food); } catch (Exception e) { Console.WriteLine(e.Message); } } line = Console.ReadLine(); lineCount++; } foreach (var animal in animals) { Console.WriteLine(animal); } }
static void Main(string[] args) { string[] input = Console.ReadLine().Split(new char[] { ' ', ',', ';' }, StringSplitOptions.RemoveEmptyEntries); int tottalPointsOfHappiness = 0; foreach (var item in input) { FoodFactory foodFactory = new FoodFactory(); Food currentFood = foodFactory.GetFood(item); tottalPointsOfHappiness += currentFood.PointsOfHappines; } MoodFactory moodFactory = new MoodFactory(); Console.WriteLine(tottalPointsOfHappiness); Console.WriteLine(moodFactory.GetMood(tottalPointsOfHappiness)); }
public static void Main() { List <Food> foodList = new List <Food>(); string[] line = Console.ReadLine().Split(" ".ToCharArray(), StringSplitOptions.RemoveEmptyEntries).ToArray(); foreach (var food in line) { Food currFood = FoodFactory.GetFood(food.ToLower()); foodList.Add(currFood); } Mood mood = MoodFactory.GetMood(foodList); int allPoints = foodList.Sum(x => x.HappinessPoints); Console.WriteLine(allPoints); Console.WriteLine(mood); }
static void Main() { string input = System.Console.ReadLine(); string[] args = input.Split(); int happinesPoints = 0; foreach (var item in args) { var food = FoodFactory.GetFood(item); happinesPoints += food.HappinessPoints; } var mood = MoodFactory.GetMood(happinesPoints); System.Console.WriteLine(happinesPoints); System.Console.WriteLine(mood.MoodStatus); }
private static void Main() { List <string> foodsInput = Console.ReadLine() .Split(' ', StringSplitOptions.RemoveEmptyEntries) .ToList(); List <Food> foods = new List <Food>(); foreach (var food in foodsInput) { Food current = FoodFactory.GetFood(food); foods.Add(current); } int gandalfPoints = MoodFactory.Happiness(foods); Mood mood = MoodFactory.GetMood(gandalfPoints); Console.WriteLine(gandalfPoints); Console.WriteLine(mood); }
public void Run() { string input; while ((input = reader.ReadLine()) != END_INPUT) { string[] argsAnimal = input.Split(" "); string[] argsFood = reader.ReadLine().Split(" "); Food food = foodFactory.GetFood(argsFood); Animal animal = animalFactory.GetAnimal(argsAnimal); writer.WriteLine(animal.ProduceSound()); animal.Eat(food); animals.Add(animal); } foreach (var animal in animals) { writer.WriteLine(animal.ToString()); } }
public static void Main() { var foodFactory = new FoodFactory(); var moodFactory = new MoodFactory(); var inputFood = Console.ReadLine().Split(new[] { ' ', '\t', '\n' }, StringSplitOptions.RemoveEmptyEntries); var gandalf = new Gandalf(); foreach (var food in inputFood) { gandalf.Eat(foodFactory.GetFood(food)); } var hapiness = gandalf.GetHappinessPoints(); var currentMood = moodFactory.GetMood(hapiness); Console.WriteLine(hapiness); Console.WriteLine(currentMood); }
public static void Main() { var foodFactory = new FoodFactory(); var moodFactory = new MoodFactory(); var inputFoods = Console.ReadLine() .Split(new char[] { ' ', '\t', '\n' }, StringSplitOptions.RemoveEmptyEntries); var gandi = new Gandalf(); foreach (var foodstring in inputFoods) { var food = foodFactory.GetFood(foodstring); gandi.Eat(food); } var totalhappines = gandi.GetHappinessPoints(); var mood = moodFactory.GetMood(totalhappines); Console.WriteLine(totalhappines); Console.WriteLine(mood); }
public static void Main() { string[] foodsInput = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); List <Food> foods = new List <Food>(); foreach (string foodInput in foodsInput) { Food food = FoodFactory.GetFood(foodInput); foods.Add(food); } int happinessValue = foods.Sum(f => f.FoodHappiness); Console.WriteLine(happinessValue); Mood mood = MoodFactory.GetMood(happinessValue); Console.WriteLine(mood.MoodType); }
public static void Main() { List <Animal> animals = new List <Animal>(); string input = null; while ((input = Console.ReadLine()) != "End") { string[] animalParams = input.Split(); string[] foodParams = Console.ReadLine().Split(); Animal animal = AnimalFactory.GetAnimal(animalParams); Food food = FoodFactory.GetFood(foodParams); animal.ProduceSound(); animal.Eat(food); animals.Add(animal); } animals.ForEach(Console.WriteLine); }
static void Main() { var foodFactory = new FoodFactory(); var moodFactory = new MoodFactory(); var gandalf = new Gandalf(); var inputFood = Console.ReadLine() .Split(new[] { '\t', ' ', '\n' }, StringSplitOptions.RemoveEmptyEntries); foreach (var foodStr in inputFood) { Food food = foodFactory.GetFood(foodStr); gandalf.Eat(food); } int totalHapinessPoints = gandalf.GetHapinessPoints(); Mood currentMood = moodFactory.GetMood(totalHapinessPoints); Console.WriteLine(totalHapinessPoints); Console.WriteLine(currentMood); }
public static void Main() { string input = string.Empty; while ((input = Console.ReadLine()) != "End") { var tokens = input.Split(new char[] { '\t', '\n', ' ' }, StringSplitOptions.RemoveEmptyEntries); Animal animal = AnimalFactory.GetAnimal(tokens); var foodTokens = Console.ReadLine().Split(new char[] { '\t', '\n', ' ' }, StringSplitOptions.RemoveEmptyEntries); Food food = FoodFactory.GetFood(foodTokens); Console.WriteLine(animal.MakeSound()); try { animal.Eat(food); } catch (Exception e) { Console.WriteLine(e.Message); } Console.WriteLine(animal); } }
private static void Main() { List <Animal> animals = new List <Animal>(); string input = string.Empty; while ((input = Console.ReadLine()) != "End") { Animal animal = null; Food food = null; try { animal = AnimalFactory.GetAnimal(input.Split()); food = FoodFactory.GetFood(Console.ReadLine().Split()); } catch (ArgumentException) { continue; } animal.MakeSound(); try { animal.Eat(food); } catch (ArgumentException ex) { Console.WriteLine(ex.Message); } animals.Add(animal); } animals.ForEach(a => Console.WriteLine(a.ToString())); }
public static void Main() { List <Animal> animals = new List <Animal>(); FoodFactory foodFactory = new FoodFactory(); AnimalFactory animalFactory = new AnimalFactory(); string input; while ((input = Console.ReadLine()) != "End") { string[] animalTokens = input.Split(); Animal animal = animalFactory.GetAnimal(animalTokens[0], animalTokens); string[] foodTokens = Console.ReadLine().Split(); Food food = foodFactory.GetFood(foodTokens[0], int.Parse(foodTokens[1])); Console.WriteLine(animal.ProduceSound()); try { animal.Eat(food); } catch (ArgumentException ae) { Console.WriteLine(ae.Message); } animals.Add(animal); } foreach (var animal in animals) { Console.WriteLine(animal); } }
public static void Main() { var input = ""; while ((input = Console.ReadLine()) != "End") { var animalTokens = input.Split(new[] { '\t', ' ', '\n' }, StringSplitOptions.RemoveEmptyEntries); var foodTokens = Console.ReadLine().Split(new[] { '\t', ' ', '\n' }, StringSplitOptions.RemoveEmptyEntries); Animal animal = AnimalFactory.GetAnimal(animalTokens); Food food = FoodFactory.GetFood(foodTokens); try { Console.WriteLine(animal.MakeSound()); animal.Eat(food); } catch (Exception ex) { Console.WriteLine(ex.Message); } Console.WriteLine(animal.ToString()); } }
static void Main(string[] args) { var animals = new List <Animal>(); string command; while ((command = Console.ReadLine()) != "End") { var animalsTokens = command.Split(); var newAnimal = AnimalFactory.GetAnimal(animalsTokens); var foodTokens = Console.ReadLine().Split(); var food = FoodFactory.GetFood(foodTokens); Console.WriteLine(newAnimal.ProduceSound()); animals.Add(newAnimal); try { newAnimal.TryToEatFood(food); } catch (ArgumentException err) { Console.WriteLine(err.Message); } } PrintAnimals(animals); }
public static void Main() { var player = new Player(); player.Eat(Console.ReadLine() .Split() .Where(fn => fn != string.Empty) .Select(fn => FoodFactory.GetFood(fn))); Console.WriteLine(player); //var currentPoints = new MyFood(); //var input = Console.ReadLine().ToLower().Trim().Split(new[] {' '}, StringSplitOptions.RemoveEmptyEntries); //for (int i = 0; i < input.Length; i++) //{ // var currentFood = input[i]; // currentPoints.AddFoodType(currentFood); //} //var mood = new MyMood(); //Console.WriteLine($"{currentPoints.Points}"); //Console.WriteLine($"{mood.GetMoodFace(currentPoints)}"); }
private void Button_Click(object sender, RoutedEventArgs e) { gandalf = new Gandalf(); gandalf.Eat(str.Split().Where(fn => fn != String.Empty).Select(fn => FoodFactory.GetFood(fn))); Mood.Content = gandalf; }
static void Main(string[] args) { Gandalf gand = new Gandalf(); gand.Eat(Console.ReadLine().Split().Where(fn => fn != string.Empty).Select(fn => FoodFactory.GetFood(fn))); Console.WriteLine(gand); }