void StartArithmeticQuiz(int x) { for (int i = 0; i < x; i++) { int rand = Random.Range(0, foodController.grid.Count); //Vector2 pos = new Vector2 (ReturnRounded (Random.Range (-2.5f, 2.5f), data.moveDistance), ReturnRounded (Random.Range (-2.5f, 2f), data.moveDistance)); Vector2 pos = foodController.grid[rand]; foodController.grid.Remove(foodController.grid[rand]); GameObject temp2 = Instantiate(ArithmeticQuizCoin, pos, Quaternion.identity); temp2.GetComponent <FoodObject> ().pos = pos; } foodController.FillFoodList(); SetArithmeticAnswers("add"); }
public void SpawnTrigCoins(int x) { for (int i = 0; i < x; i++) { int rand = Random.Range(0, foodController.grid.Count); //Vector2 pos = new Vector2 (ReturnRounded (Random.Range (-2.5f, 2.5f), data.moveDistance), ReturnRounded (Random.Range (-2.5f, 2f), data.moveDistance)); Vector2 pos = foodController.grid[rand]; foodController.grid.Remove(foodController.grid[rand]); GameObject temp2 = Instantiate(TrigCoin, pos, Quaternion.identity); temp2.GetComponent <FoodObject> ().pos = pos; } if (!start) { foodController.FillFoodList(); SetTrigQuestion(); start = true; } }