// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { f = new FoodBase(); ft.text = foodtext[i]; i++; i = i % 5; } else if (Input.GetKeyDown(KeyCode.Q)) { f = new Salt(f); } else if (Input.GetKeyDown(KeyCode.W)) { f = new Honey(f); } ht.text = "hunger gain from food is " + f.GetHunger() + " points."; kt.text = "keep time of food is " + f.GetKeepTime() + " days."; }
public override int GetHunger() { return(seasoned.GetHunger()); }