protected void FooEventCallback (object sender, FooEventArgs fea) { }
protected virtual void OnFoo(FooEventArgs e) { m_eventSet.Raise(s_fooEventKey, this, e); }
static void twle_Foo(object sender, FooEventArgs e) { Console.WriteLine("Handling FooEvent here"); }
// 2e. Define the protected, virtual On method for this event. private void OnFoo(FooEventArgs e) { m_eventSet.Raise(s_fooEventKey, this, e); }
private static void HandleFooEvent(object sender, FooEventArgs e) { Console.WriteLine("Handling Foo Event here..."); }
private static void FooEvent(object sender, FooEventArgs e) { Console.WriteLine("Foo Event here..."); }
public void PleaseDeleteMeIAmTerribleCode(object sender, FooEventArgs e) { MapGrouping <SubRegion, WorldSubRegion> grouping = _mapManager.GetGrouping <SubRegion, WorldSubRegion>(e.GroupingId); _decisionManager.PickNextArea(grouping, _playerTeam); }