public BGMChangeBoxEx(TextureManager _t, double x, double y) { texturemanager = _t; Position = new Vector2D(x, y); MainSprites = new Dictionary <string, Sprite>(); BackGround = new Dictionary <string, Sprite>(); writer = new FontWriterTool(); font = new FontAciHuaKang(_t); writer.BindFont(font); InvalidateSprites(); }
public BGMChangeBoxEx(TextureManager _t, double x, double y) { texturemanager = _t; Position = new Vector2D(x, y); MainSprites = new Dictionary<string, Sprite>(); BackGround = new Dictionary<string, Sprite>(); writer = new FontWriterTool(); font = new FontAciHuaKang(_t); writer.BindFont(font); InvalidateSprites(); }