示例#1
0
            public BGMChangeBoxEx(TextureManager _t, double x, double y)
            {
                texturemanager = _t;
                Position       = new Vector2D(x, y);
                MainSprites    = new Dictionary <string, Sprite>();
                BackGround     = new Dictionary <string, Sprite>();

                writer = new FontWriterTool();
                font   = new FontAciHuaKang(_t);
                writer.BindFont(font);
                InvalidateSprites();
            }
示例#2
0
            public BGMChangeBoxEx(TextureManager _t, double x, double y)
            {
                texturemanager = _t;
                Position = new Vector2D(x, y);
                MainSprites = new Dictionary<string, Sprite>();
                BackGround = new Dictionary<string, Sprite>();

                writer = new FontWriterTool();
                font = new FontAciHuaKang(_t);
                writer.BindFont(font);
                InvalidateSprites();
            }