public void DrawFloatingMessage(Camera camera, string message, float factor) { BitmapFont font = ContentManager.Get <BitmapFont>("Fonts/Pericles"); if (!camera.Eye.HasValue) { Vector2 position = camera.ViewportSize / 2f; position.X += 0.07f * camera.ViewportSize.X * (float)MathUtils.Sin(1.7300000190734863 * Time.FrameStartTime); position.Y += 0.07f * camera.ViewportSize.Y * (float)MathUtils.Cos(1.1200000047683716 * Time.FrameStartTime); FontBatch2D fontBatch2D = m_primitivesRenderer2D.FontBatch(font, 1, DepthStencilState.None, null, BlendState.AlphaBlend); int count = fontBatch2D.TriangleVertices.Count; fontBatch2D.QueueText(message, position, 0f, Color.White * factor, TextAnchor.HorizontalCenter | TextAnchor.VerticalCenter, Vector2.One * camera.GameWidget.GlobalScale, Vector2.Zero); fontBatch2D.TransformTriangles(camera.ViewportMatrix, count); fontBatch2D.Flush(); } else { Vector3 position2 = -4f * Vector3.UnitZ; position2.X += 0.28f * (float)MathUtils.Sin(1.7300000190734863 * Time.FrameStartTime); position2.Y += 0.28f * (float)MathUtils.Cos(1.1200000047683716 * Time.FrameStartTime); FontBatch3D fontBatch3D = m_primitivesRenderer3D.FontBatch(font, 1, DepthStencilState.None, RasterizerState.CullNoneScissor, BlendState.AlphaBlend); fontBatch3D.QueueText(message, position2, 0.008f * Vector3.UnitX, -0.008f * Vector3.UnitY, Color.White * factor, TextAnchor.HorizontalCenter | TextAnchor.VerticalCenter, Vector2.Zero); fontBatch3D.Flush(camera.ProjectionMatrix); } }
public void DrawMessage(Camera camera, string message, float factor) { BitmapFont font = ContentManager.Get <BitmapFont>("Fonts/Pericles"); if (!camera.Eye.HasValue) { Vector2 position = new Vector2(camera.ViewportSize.X / 2f, camera.ViewportSize.Y - 25f); FontBatch2D fontBatch2D = m_primitivesRenderer2D.FontBatch(font, 0, DepthStencilState.None, null, BlendState.AlphaBlend); int count = fontBatch2D.TriangleVertices.Count; fontBatch2D.QueueText(message, position, 0f, Color.Gray * factor, TextAnchor.HorizontalCenter | TextAnchor.Bottom, Vector2.One * camera.GameWidget.GlobalScale, Vector2.Zero); fontBatch2D.TransformTriangles(camera.ViewportMatrix, count); fontBatch2D.Flush(); } else { Vector3 position2 = -4f * Vector3.UnitZ + -0.24f / camera.ProjectionMatrix.M22 * 2f * Vector3.UnitY; FontBatch3D fontBatch3D = m_primitivesRenderer3D.FontBatch(font, 0, DepthStencilState.None, RasterizerState.CullNoneScissor, BlendState.AlphaBlend); fontBatch3D.QueueText(message, position2, 0.0104f * Vector3.UnitX, -0.0104f * Vector3.UnitY, Color.White * factor, TextAnchor.HorizontalCenter | TextAnchor.VerticalCenter, Vector2.Zero); fontBatch3D.Flush(camera.ProjectionMatrix); } }