// Function to draw title + enable toggle options as well as setting keyword. private bool DrawTogglePanel(FoldoutType type, string label, bool toggle, string keyword) { float old_LabelWidth = EditorGUIUtility.labelWidth; float old_FieldWidth = EditorGUIUtility.fieldWidth; EditorGUI.indentLevel = 0; Rect rect = EditorGUILayout.GetControlRect(false, 22); GUI.Label(rect, GUIContent.none, Group_Label); if (GUI.Button(new Rect(rect.x, rect.y, 250, rect.height), label, Group_Label_Left)) { switch (type) { case FoldoutType.underlay: m_foldout.underlay = !m_foldout.underlay; break; case FoldoutType.bevel: m_foldout.bevel = !m_foldout.bevel; break; case FoldoutType.light: m_foldout.light = !m_foldout.light; break; case FoldoutType.bump: m_foldout.bump = !m_foldout.bump; break; case FoldoutType.env: m_foldout.env = !m_foldout.env; break; case FoldoutType.glow: m_foldout.glow = !m_foldout.glow; break; } } EditorGUIUtility.labelWidth = 70; EditorGUI.BeginChangeCheck(); Material mat = target as Material; if (mat.HasProperty("_FaceShininess") == false || keyword != "BEVEL_ON") // Show Enable Toggle only if material is not Surface Shader. { toggle = EditorGUI.Toggle(new Rect(rect.width - 90, rect.y + 3, 90, 22), new GUIContent("Enable ->"), toggle); if (EditorGUI.EndChangeCheck()) { SetKeyword(toggle, keyword); havePropertiesChanged = true; } } EditorGUIUtility.labelWidth = old_LabelWidth; EditorGUIUtility.fieldWidth = old_FieldWidth; return(toggle); }
private bool DrawTogglePanel(FoldoutType type, string label, bool toggle, string keyword) { float labelWidth = EditorGUIUtility.labelWidth; float fieldWidth = EditorGUIUtility.fieldWidth; EditorGUI.indentLevel = 0; Rect controlRect = EditorGUILayout.GetControlRect(false, 22f); GUI.Label(controlRect, GUIContent.none, TMP_UIStyleManager.Group_Label); if (GUI.Button(new Rect(controlRect.x, controlRect.y, 250f, controlRect.height), label, TMP_UIStyleManager.Group_Label_Left)) { switch (type) { case FoldoutType.outline: m_foldout.outline = !m_foldout.outline; break; case FoldoutType.underlay: m_foldout.underlay = !m_foldout.underlay; break; case FoldoutType.bevel: m_foldout.bevel = !m_foldout.bevel; break; case FoldoutType.light: m_foldout.light = !m_foldout.light; break; case FoldoutType.bump: m_foldout.bump = !m_foldout.bump; break; case FoldoutType.env: m_foldout.env = !m_foldout.env; break; case FoldoutType.glow: m_foldout.glow = !m_foldout.glow; break; } } EditorGUIUtility.labelWidth = 70f; EditorGUI.BeginChangeCheck(); Material material = base.target as Material; if (!material.HasProperty("_FaceShininess") || keyword != "BEVEL_ON") { toggle = EditorGUI.Toggle(new Rect(controlRect.width - 90f, controlRect.y + 3f, 90f, 22f), new GUIContent("Enable ->"), toggle); if (EditorGUI.EndChangeCheck()) { SetKeyword(toggle, keyword); havePropertiesChanged = true; } } EditorGUIUtility.labelWidth = labelWidth; EditorGUIUtility.fieldWidth = fieldWidth; return(toggle); }
// Function to draw title + enable toggle options as well as setting keyword. private bool DrawTogglePanel(FoldoutType type, string label, bool toggle, string keyword) { float old_LabelWidth = EditorGUIUtility.labelWidth; float old_FieldWidth = EditorGUIUtility.fieldWidth; EditorGUI.indentLevel = 0; Rect rect = EditorGUILayout.GetControlRect(false, 22); GUI.Label(rect, GUIContent.none, TMP_UIStyleManager.Group_Label); if (GUI.Button(new Rect(rect.x, rect.y, 250, rect.height), label, TMP_UIStyleManager.Group_Label_Left)) { switch (type) { case FoldoutType.underlay: m_foldout.underlay = !m_foldout.underlay; break; case FoldoutType.bevel: m_foldout.bevel = !m_foldout.bevel; break; case FoldoutType.light: m_foldout.light = !m_foldout.light; break; case FoldoutType.bump: m_foldout.bump = !m_foldout.bump; break; case FoldoutType.env: m_foldout.env = !m_foldout.env; break; case FoldoutType.glow: m_foldout.glow = !m_foldout.glow; break; } } EditorGUIUtility.labelWidth = 70; EditorGUI.BeginChangeCheck(); Material mat = target as Material; if (mat.HasProperty("_FaceShininess") == false || keyword != "BEVEL_ON") // Show Enable Toggle only if material is not Surface Shader. { toggle = EditorGUI.Toggle(new Rect(rect.width - 90, rect.y + 3, 90, 22), new GUIContent("Enable ->"), toggle); if (EditorGUI.EndChangeCheck()) { SetKeyword(toggle, keyword); havePropertiesChanged = true; } } EditorGUIUtility.labelWidth = old_LabelWidth; EditorGUIUtility.fieldWidth = old_FieldWidth; return toggle; }
public CoherentExposePropertyInfo(FoldoutType category = FoldoutType.General) { this.Category = category; }
public CoherentUIGTExposePropertyInfo(FoldoutType category) { this.Category = category; }