示例#1
0
    //!Definiuje UI części zwijanej.
    private void foldoutSetup()
    {
        foldout           = new Foldout();
        foldout.value     = false;
        choiceName        = new TextField();
        choiceName.label  = "Choice title:";
        makesChoice       = new Toggle();
        makesChoice.text  = "Makes a choice?";
        makesChoice.value = true;

        charismaField             = new TextField();
        deceptionField            = new TextField();
        thoughtfulnessField       = new TextField();
        charismaField.label       = "Charisma requirement:";
        deceptionField.label      = "Deception requirement:";
        thoughtfulnessField.label = "Thoughtfulness requirement:";

        foldout.contentContainer.Add(makesChoice);
        foldout.contentContainer.Add(choiceName);
        narrativePathCheckboxesSetup();
        foldout.contentContainer.Add(charismaField);
        foldout.contentContainer.Add(deceptionField);
        foldout.contentContainer.Add(thoughtfulnessField);

        foldout.SetEnabled(false);
    }
示例#2
0
    //!Umożliwia edycję właściwości portu/odpowiedzi.
    private void editResponse(ChoiceData choiceData)
    {
        foldout.SetEnabled(true);
        foldout.value    = true;
        choiceName.value = choiceData.ChoiceTitle;
        choiceName.RegisterCallback <InputEvent, ChoiceData>(setChoiceName, choiceData);
        makesChoice.value = choiceData.WasMade;
        makesChoice.RegisterCallback <MouseUpEvent, ChoiceData>(setChoiceOutcome, choiceData);

        foreach (Toggle narrativeType in narrativeTypeToggles)
        {
            narrativeType.RegisterCallback <MouseUpEvent, ChoiceData>(setNarrativePath, choiceData);
            if (choiceData.Path.ToString() == narrativeType.text)
            {
                narrativeType.value = true;
            }
            else
            {
                narrativeType.value = false;
            }
        }

        charismaField.value = choiceData.RequiredCharisma.ToString();
        charismaField.RegisterCallback <InputEvent, ChoiceData>(setCharismaRequirement, choiceData);
        deceptionField.value = choiceData.RequiredDeception.ToString();
        deceptionField.RegisterCallback <InputEvent, ChoiceData>(setDeceptionRequirement, choiceData);
        thoughtfulnessField.value = choiceData.RequiredThoughtfulness.ToString();
        thoughtfulnessField.RegisterCallback <InputEvent, ChoiceData>(setThoughtfulnessRequirement, choiceData);
    }