/// <summary>
        /// Creates a new area.
        /// </summary>
        private BaseObjectState CreateArea(SystemContext context, BaseObjectState platforms, string areaName)
        {
            FolderState area = new FolderState(null);

            area.NodeId           = new NodeId(areaName, NamespaceIndex);
            area.BrowseName       = new QualifiedName(areaName, NamespaceIndex);
            area.DisplayName      = area.BrowseName.Name;
            area.EventNotifier    = EventNotifiers.SubscribeToEvents | EventNotifiers.HistoryRead | EventNotifiers.HistoryWrite;
            area.TypeDefinitionId = Opc.Ua.ObjectTypeIds.FolderType;

            platforms.AddNotifier(SystemContext, Opc.Ua.ReferenceTypeIds.HasNotifier, false, area);
            area.AddNotifier(SystemContext, Opc.Ua.ReferenceTypeIds.HasNotifier, true, platforms);

            AddPredefinedNode(SystemContext, area);

            return(area);
        }
示例#2
0
        /// <summary>
        /// Does any initialization required before the address space can be used.
        /// </summary>
        /// <remarks>
        /// The externalReferences is an out parameter that allows the node manager to link to nodes
        /// in other node managers. For example, the 'Objects' node is managed by the CoreNodeManager and
        /// should have a reference to the root folder node(s) exposed by this node manager.
        /// </remarks>
        public override void CreateAddressSpace(IDictionary <NodeId, IList <IReference> > externalReferences)
        {
            lock (Lock)
            {
                base.CreateAddressSpace(externalReferences);

                #region Task #A1 - Create Root Folder
                // create the root folder.
                FolderState root = new FolderState(null);

                root.NodeId           = GenerateNodeId();
                root.BrowseName       = new QualifiedName("Root", NamespaceIndex);
                root.DisplayName      = root.BrowseName.Name;
                root.TypeDefinitionId = ObjectTypeIds.FolderType;

                // ensure root can be found via the server object.
                IList <IReference> references = null;

                if (!externalReferences.TryGetValue(ObjectIds.ObjectsFolder, out references))
                {
                    externalReferences[ObjectIds.ObjectsFolder] = references = new List <IReference>();
                }

                root.AddReference(ReferenceTypeIds.Organizes, true, ObjectIds.ObjectsFolder);
                references.Add(new NodeStateReference(ReferenceTypeIds.Organizes, false, root.NodeId));

                // save the node for later lookup.
                AddPredefinedNode(SystemContext, root);
                #endregion

                #region Task #A2 - Create Object Instance with a Property
                // create the folder object.
                BaseObjectState instance = new BaseObjectState(null);

                instance.NodeId           = GenerateNodeId();
                instance.BrowseName       = new QualifiedName("Object", NamespaceIndex);
                instance.DisplayName      = instance.BrowseName.Name;
                instance.TypeDefinitionId = ObjectTypeIds.BaseObjectType;

                // create a losely coupled relationship with the root object.
                root.AddReference(ReferenceTypeIds.Organizes, false, instance.NodeId);
                instance.AddReference(ReferenceTypeIds.Organizes, true, root.NodeId);

                // create a property.
                PropertyState <int> property = new PropertyState <int>(instance);

                property.NodeId                  = GenerateNodeId();
                property.BrowseName              = new QualifiedName("Property", NamespaceIndex);
                property.DisplayName             = property.BrowseName.Name;
                property.TypeDefinitionId        = VariableTypeIds.PropertyType;
                property.DataType                = DataTypeIds.Int32;
                property.ValueRank               = ValueRanks.Scalar;
                property.MinimumSamplingInterval = MinimumSamplingIntervals.Continuous;
                property.AccessLevel             = AccessLevels.CurrentReadOrWrite;
                property.UserAccessLevel         = AccessLevels.CurrentReadOrWrite;
                property.Historizing             = false;
                property.ReferenceTypeId         = ReferenceTypeIds.HasProperty;

                // create a property that is tightly coupled.
                instance.AddChild(property);

                // save the node for later lookup (all tightly coupled children are added with this call).
                AddPredefinedNode(SystemContext, instance);
                #endregion

                #region Task #A3 - Create a Variable using the Built-in Type Model
                // create the variable.
                AnalogItemState <double> variable = new AnalogItemState <double>(instance);

                // add optional properties.
                variable.InstrumentRange = new PropertyState <Range>(variable);

                // instantiate based on the type model. assigns ids automatically using SystemContext.NodeIdFactory
                variable.Create(
                    SystemContext,
                    GenerateNodeId(),
                    new QualifiedName("Variable", NamespaceIndex),
                    null,
                    true);

                // set default values.
                variable.EURange.Value         = new Range(90, 10);
                variable.InstrumentRange.Value = new Range(100, 0);

                // tightly coupled.
                instance.AddChild(variable);

                // need to add it manually since its parent was already added.
                AddPredefinedNode(SystemContext, variable);
                #endregion

                #region Task #A4 - Add Dynamic Behavoir by Updating In-Memory Nodes
                m_property        = property;
                m_simulationTimer = new Timer(DoSimulation, null, 1000, 1000);
                #endregion

                #region Task #A5 - Add Support for External Nodes
                // External nodes are nodes that reference an entity which stored elsewhere.
                // These nodes use no memory in the server unless they are accessed.
                // The NodeId is a string that is used to create the external node on demand.
                root.AddReference(ReferenceTypeIds.Organizes, false, CreateNodeId("Alpha"));
                root.AddReference(ReferenceTypeIds.Organizes, false, CreateNodeId("Omega"));
                #endregion

                #region Task #A7 - Add Support for Method
                MethodState method = new MethodState(instance);

                method.NodeId          = GenerateNodeId();
                method.BrowseName      = new QualifiedName("Method", NamespaceIndex);
                method.DisplayName     = method.BrowseName.Name;
                method.Executable      = true;
                method.UserExecutable  = true;
                method.ReferenceTypeId = ReferenceTypeIds.HasComponent;

                instance.AddChild(method);

                // create the input arguments.
                PropertyState <Argument[]> inputArguments = new PropertyState <Argument[]>(method);

                inputArguments.NodeId                  = GenerateNodeId();
                inputArguments.BrowseName              = new QualifiedName(BrowseNames.InputArguments);
                inputArguments.DisplayName             = inputArguments.BrowseName.Name;
                inputArguments.TypeDefinitionId        = VariableTypeIds.PropertyType;
                inputArguments.DataType                = DataTypeIds.Argument;
                inputArguments.ValueRank               = ValueRanks.OneDimension;
                inputArguments.MinimumSamplingInterval = MinimumSamplingIntervals.Continuous;
                inputArguments.AccessLevel             = AccessLevels.CurrentRead;
                inputArguments.UserAccessLevel         = AccessLevels.CurrentRead;
                inputArguments.Historizing             = false;
                inputArguments.ReferenceTypeId         = ReferenceTypeIds.HasProperty;

                inputArguments.Value = new Argument[]
                {
                    new Argument()
                    {
                        Name = "CurrentCount", Description = "The current count.", DataType = DataTypeIds.Int32, ValueRank = ValueRanks.Scalar
                    }
                };

                method.InputArguments = inputArguments;

                // create the output arguments.
                PropertyState <Argument[]> outputArguments = new PropertyState <Argument[]>(method);

                outputArguments.NodeId                  = GenerateNodeId();
                outputArguments.BrowseName              = new QualifiedName(BrowseNames.OutputArguments);
                outputArguments.DisplayName             = outputArguments.BrowseName.Name;
                outputArguments.TypeDefinitionId        = VariableTypeIds.PropertyType;
                outputArguments.DataType                = DataTypeIds.Argument;
                outputArguments.ValueRank               = ValueRanks.OneDimension;
                outputArguments.MinimumSamplingInterval = MinimumSamplingIntervals.Continuous;
                outputArguments.AccessLevel             = AccessLevels.CurrentRead;
                outputArguments.UserAccessLevel         = AccessLevels.CurrentRead;
                outputArguments.Historizing             = false;
                outputArguments.ReferenceTypeId         = ReferenceTypeIds.HasProperty;

                outputArguments.Value = new Argument[]
                {
                    new Argument()
                    {
                        Name = "NewCount", Description = "The new count.", DataType = DataTypeIds.Int32, ValueRank = ValueRanks.Scalar
                    }
                };

                method.OutputArguments = outputArguments;

                // save the node for later lookup (all tightly coupled children are added with this call).
                AddPredefinedNode(SystemContext, instance);

                // register handler.
                method.OnCallMethod = new GenericMethodCalledEventHandler(DoMethodCall);
                #endregion

                #region Task #D6 - Add Support for Notifiers
                // enable subscriptions.
                root.EventNotifier = EventNotifiers.SubscribeToEvents;

                // creating notifier ensures events propogate up the hierarchy when the are produced.
                AddRootNotifier(root);

                // add link to server object.
                if (!externalReferences.TryGetValue(ObjectIds.Server, out references))
                {
                    externalReferences[ObjectIds.Server] = references = new List <IReference>();
                }

                references.Add(new NodeStateReference(ReferenceTypeIds.HasNotifier, false, root.NodeId));

                // add sub-notifiers.
                instance.EventNotifier = EventNotifiers.SubscribeToEvents;
                instance.AddNotifier(SystemContext, ReferenceTypeIds.HasNotifier, true, root);
                root.AddNotifier(SystemContext, ReferenceTypeIds.HasNotifier, false, instance);
                #endregion
            }
        }