public void TestMethod1() { //Arrange Folder root = new Folder("Games"); Folder skyrim = new Folder("Skyrim"); Folder gameVideos = new Folder("videos"); Folder gameLevels = new Folder("game_levels"); root.AddFolder(skyrim); skyrim.AddFolder(gameVideos); skyrim.AddFolder(gameLevels); Folder levelSprites = new Folder("level_sprites"); gameLevels.AddFolder(levelSprites); File spriteOne = new File("levelOneSprite.spr", 10000); File spriteTwo = new File("levelTwoSprite.spr", 20000); File spriteThree = new File("levelThreeSprite.spr", 20000); File spriteFour = new File("levelFourSprite.spr", 30000); levelSprites.AddFile(spriteOne); levelSprites.AddFile(spriteTwo); levelSprites.AddFile(spriteThree); levelSprites.AddFile(spriteFour); //Act gameVideos.AddFile(new File("proverka testa.txt", 100)); gameVideos.AddFile(new File("proverka testa 222.txt", 100)); gameVideos.AddFolder(new Folder("popsa")); gameVideos.RemoveFile("proverka testa.txt"); //Assert }
static void Main(string[] args) { File file = new File(); file.Extension = file.FileName; Folder root = new Folder("Games"); Folder skyrim = new Folder("Skyrim"); Folder gameVideos = new Folder("videos"); Folder gameLevels = new Folder("game_levels"); root.AddFolder(skyrim); skyrim.AddFolder(gameVideos); skyrim.AddFolder(gameLevels); Folder levelSprites = new Folder("level_sprites"); gameLevels.AddFolder(levelSprites); File spriteOne = new File("levelOneSprite.spr", 10000); File spriteTwo = new File("levelTwoSprite.spr", 20000); File spriteThree = new File("levelThreeSprite.spr", 20000); File spriteFour = new File("levelFourSprite.spr", 30000); File introVideo = new File("intro.mp4", 300000); File endingVideo = new File("ending.mp4", 200000); File gameConfigurationFile = new File("game_settings.config", 1000); File saveRecordsFile = new File("saves.config", 2000); levelSprites.AddFile(spriteOne); levelSprites.AddFile(spriteTwo); levelSprites.AddFile(spriteThree); levelSprites.AddFile(spriteFour); gameVideos.AddFile(introVideo); gameVideos.AddFile(endingVideo); skyrim.AddFile(gameConfigurationFile); skyrim.AddFile(saveRecordsFile); Console.WriteLine(skyrim.FolderSize); Console.ReadLine(); }
private static void TraverseDirectory(Folder currentFolder) { try { DirectoryInfo currentDirecotoryInfo = new DirectoryInfo(currentFolder.Name); DirectoryInfo[] subDirectories = currentDirecotoryInfo.GetDirectories(); foreach (var file in currentDirecotoryInfo.GetFiles()) { currentFolder.AddFile(file.Name, (int)file.Length); } foreach (var dir in subDirectories) { currentFolder.AddFolder(dir.FullName); } foreach (var child in currentFolder.ChildFolders) { TraverseDirectory(child); } } catch (UnauthorizedAccessException uae) { Console.WriteLine("Cannot access directory: {0}", uae.Message); } catch(DirectoryNotFoundException dnf) { Console.WriteLine("Directory not found: {0}", dnf.Message); } }
private void mnu_addFolder(object sender, EventArgs e) { TreeViewWix tv = this.TreeView as TreeViewWix; Form f = null; if (this.TreeView != null) { f = this.TreeView.FindForm(); } DlgFolderName dlg = new DlgFolderName(); dlg.LoadData(Folder.Folders); if (dlg.ShowDialog(f) == DialogResult.OK) { this.Expand(); WixFolderNode fo = Folder.AddFolder(dlg.NewName); TreeNodeWixFolder tn = new TreeNodeWixFolder(fo); tn.SelectFile += new EventHandler(tn_SelectFile); Nodes.Add(tn); if (this.TreeView != null) { this.TreeView.SelectedNode = tn; } if (tv != null) { tv.OnPropertyValueChanged(); UserControlSetupProperties ucp = getHolder(); if (ucp != null) { ucp.OnSelectTreeNode(tn); } } } }
private static void FillDirectoryTree(string path, Folder folder) { try { // Append files var files = Directory.GetFiles(path); foreach (var file in files) { string fileName = GetName(file); FileInfo fileInfo = new FileInfo(file); folder.AddFile(new File(fileName, fileInfo.Length)); } // Append dirs recursively var dirs = Directory.GetDirectories(path); foreach (var dir in dirs) { string dirName = GetName(dir); Folder newFolder = new Folder(dirName); folder.AddFolder(newFolder); FillDirectoryTree(dir, newFolder); } } catch (Exception e) { Console.WriteLine(e.Message); } }
private static void PopulateFolders(string dirName, Folder parentFolder) { string[] folderItems = Directory.GetFileSystemEntries(dirName); foreach (var folderItem in folderItems) { // If the current node is a filename, don't call recursion and continue try { Directory.GetDirectories(folderItem); } catch (IOException ex) { FileInfo finfo = new FileInfo(folderItem); FileItem fileSubItem = new FileItem(folderItem, finfo.Length); parentFolder.AddFile(fileSubItem); continue; } // Some windows folders could be restricted, so just output a warning message and continue catch (UnauthorizedAccessException) { Console.WriteLine("Warning: No access to folder {0}", dirName); continue; } Folder folderSubItem = new Folder(folderItem, true); parentFolder.AddFolder(folderSubItem); PopulateFolders(folderItem, folderSubItem); } }
private Folder DirectoryDFS(Folder folder) { try { var files = Directory.GetFiles(folder.Name); foreach (string item in files) { FileInfo fileinfo = new FileInfo(item); File file = new File(item, (int)fileinfo.Length); folder.AddFile(file); } var childFolders = Directory.GetDirectories(folder.Name); foreach (string item in childFolders) { Folder subFolder = new Folder(item); folder.AddFolder(subFolder); DirectoryDFS(subFolder); } } //catches the exceptions given if access restricted folder reached catch (UnauthorizedAccessException) { } return folder; }
private static void FillDirectoryTree(string path, Folder folder) { try { // Append files var files = Directory.GetFiles(path); foreach (var file in files) { string fileName = GetName(file); FileInfo fileInfo = new FileInfo(file); folder.AddFile(new File(fileName, fileInfo.Length)); } // Append dirs recursively var dirs = Directory.GetDirectories(path); foreach (var dir in dirs) { string dirName = GetName(dir); Folder newFolder = new Folder(dirName); folder.AddFolder(newFolder); FillDirectoryTree(dir, newFolder); } } catch (Exception e) { Console.WriteLine(e.Message); } }
private static Folder GetAllFilesAndFolders(DirectoryInfo directory) { Folder currentFolder = new Folder(directory.Name); try { var directories = directory.GetDirectories(); foreach (var dir in directories) { currentFolder.AddFolder(GetAllFilesAndFolders(dir)); } } catch (UnauthorizedAccessException uae) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(uae.Message); Console.ForegroundColor = ConsoleColor.Gray; } foreach (var file in directory.GetFiles()) { currentFolder.AddFile(new File(file.Name, file.Length)); } return(currentFolder); }
private static Folder GetAllFilesAndFolders(DirectoryInfo directory) { Folder currentFolder = new Folder(directory.Name); try { var directories = directory.GetDirectories(); foreach (var dir in directories) { currentFolder.AddFolder(GetAllFilesAndFolders(dir)); } } catch (UnauthorizedAccessException uae) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(uae.Message); Console.ForegroundColor = ConsoleColor.Gray; } foreach (var file in directory.GetFiles()) { currentFolder.AddFile(new File(file.Name, file.Length)); } return currentFolder; }
private static FolderComponent GetFolders(string path) { FolderComponent folder = new Folder(path); folder.AssignRules(); foreach (var directory in Directory.GetDirectories(path)) { folder.AddFolder(GetFolders(directory)); } return folder; }
static Folder Traverse(string root) { var folder = new Folder(root); foreach (string file in Directory.GetFiles(root)) folder.Add(new File(file, new FileInfo(file).Length)); foreach (string directory in Directory.GetDirectories(root)) folder.AddFolder(Traverse(directory)); return folder; }
private Folder CreateFolders() { Folder root = new Folder("Collection"); Folder collection = root.AddFolder("Models", true); foreach (Category cat in Category.FindAll()) { collection.AddFolder(cat.Name, false, true, cat); } collection.AddFolder("All"); Folder data = root.AddFolder("Data", false, true, new Category()); data.AddFolder("Categories", false, true, FileType.Categories); data.AddFolder("Manufacturers", false, true, FileType.Manufacturers); data.AddFolder("Stores", false, true, FileType.Stores); data.AddFolder("Railway companies", false, true, FileType.RailwayCompanies); data.AddFolder("Decoders", false, true, FileType.Decoders); data.AddFolder("Scales / Gauges", false, true, FileType.Gauges); return(root); }
private static void AddFolder(object sender, ExecutedRoutedEventArgs e) { Main main = (Main)sender; Folder folder = main.SelectedFolder; if (folder != null) { Folder newFolder = folder.AddFolder("New Folder"); if (newFolder != null) { main.SelectedFolder = newFolder; main.FocusEditFolderName(); } } }
public static void AddFolders(Folder folder) { string[] fileNames = Directory.GetFiles(folder.Name); foreach (var fileName in fileNames) { folder.AddFile(new File(fileName)); } string[] childFoldersNames = Directory.GetDirectories(folder.Name); foreach (var childFolderName in childFoldersNames) { Folder childFolder = new Folder(childFolderName); folder.AddFolder(childFolder); AddFolders(childFolder); } }
public void Apply(ModelSpecification viewModelSpecification, File mvvmFile) { var project = mvvmFile.Project; var solution = project.Solution; var testProject = solution.Projects.Where(p => p.Name == string.Format("{0}.Tests", project.Name) || p.Name == string.Format("{0}Tests", project.Name)).FirstOrDefault(); if (testProject != null) { Folder folderInUnitTestProj = CreateFolderInUnitTestProject(mvvmFile, testProject); if (!folderInUnitTestProj.HasFolder("TestScenarios")) { folderInUnitTestProj.AddFolder(factory.NewFolder("TestScenarios", folderInUnitTestProj)); } var testScenariosFolder = folderInUnitTestProj.GetSubFolder("TestScenarios"); foreach (var viewModel in viewModelSpecification.ViewModels) { var testScenarioFileName = string.Format("{0}TestScenario.cs", viewModel.Name); var unitTestFileName = string.Format("{0}Tests.cs", viewModel.Name); if (!testScenariosFolder.HasFile(testScenarioFileName)) { var testScenarioFile = factory.NewFile(testScenarioFileName, testScenariosFolder); testScenariosFolder.AddFile(testScenarioFile); } codeGeneratorService.Generate(mvvmFile, testScenariosFolder.GetFile(testScenarioFileName), new CodeGeneratorArgs(viewModelSpecification, viewModel, testScenarioCodeGenTemplate)); //UnitTests if (!folderInUnitTestProj.HasFile(unitTestFileName)) { var unitTestFile = factory.NewFile(unitTestFileName, folderInUnitTestProj); folderInUnitTestProj.AddFile(unitTestFile); codeGeneratorService.Generate(mvvmFile, unitTestFile, new CodeGeneratorArgs(viewModelSpecification, viewModel, unitTestCodeGenTemplate)); } } } }
private void GroupItems(ArrayList items) { var castedItems = items.OfType <FolderItemViewModel>().ToArray(); var fromDate = castedItems.Min(x => x.FromDate); var toDate = castedItems.Max(x => x.ToDate); var newFolder = Folder.AddFolder("", fromDate, toDate); foreach (var item in castedItems) { item._item.Move(Folder, newFolder); Items.Remove(item); } var newFolderVm = new FolderItemViewModel(newFolder); Items.Add(newFolderVm); }
// Traverse input directory using recursive DFS and reflect its structure in input folder private static void TraverseDFS(DirectoryInfo directory, Folder currentFolder) { FileInfo[] files = directory.GetFiles(); List<File> fileList = new List<File>(); foreach (var file in files) { fileList.Add(new File(file.Name, file.Length)); } currentFolder.AddFiles(fileList); DirectoryInfo[] children = directory.GetDirectories(); List<Folder> folderList = new List<Folder>(); foreach (DirectoryInfo child in children) { Folder childFolder = new Folder(child.Name); currentFolder.AddFolder(childFolder); TraverseDFS(child, childFolder); } }
// Adds all files and folders from 'source' to the root folder recursively private static Folder FillFolder(string path, Folder root) { try { var source = new DirectoryInfo(path); foreach (var file in source.EnumerateFiles()) { root.AddFile(new File(file.Name, file.Length)); } foreach (DirectoryInfo dir in source.EnumerateDirectories()) { root.AddFolder(FillFolder(dir.FullName, new Folder(dir.Name))); } } catch (System.Exception) { } return root; }
private void SaveFilesAndDirectories(Folder parent) { if (parent == null) { return; } currentDirectory = new DirectoryInfo(parent.Path); FileInfo[] folderFiles; try { folderFiles = currentDirectory.GetFiles(); } catch (UnauthorizedAccessException) { return; } foreach (var file in folderFiles) { parent.AddFile(new File(file.Name, file.Length)); } subDirectories = currentDirectory.GetDirectories(); Folder subFolder; foreach (var directory in subDirectories) { subFolder = new Folder(directory.FullName, directory.Name); parent.AddFolder(subFolder); SaveFilesAndDirectories(subFolder); } }
public static Folder CopyFileSystem(ref Folder directoryToSearch) { try { string[] allFilesInCurrentFolder = Directory.GetFiles(directoryToSearch.Name, "*.*"); //Add the files to the folder for (int i = 0; i < allFilesInCurrentFolder.Length; i++) { long sizeOfNewFile = new FileInfo(allFilesInCurrentFolder[i]).Length; File newFile = new File(allFilesInCurrentFolder[i], sizeOfNewFile); directoryToSearch.AddFile(newFile); } var foldersInCurrentDir = Directory.EnumerateDirectories(directoryToSearch.Name); foreach (var folder in foldersInCurrentDir) { Folder newFolder = new Folder(folder); //Add the folder to the folder directoryToSearch.AddFolder(newFolder); //Check and add files fo the newly added folder CopyFileSystem(ref newFolder); } } catch (UnauthorizedAccessException) { Console.WriteLine("Directory {0} cannot be accessed", directoryToSearch.Name); } catch (NotSupportedException) { Console.WriteLine("Directory {0} does not exist.", directoryToSearch.Name); } return(directoryToSearch); }
public void Go4CreateFolder() { Console.Write("Parent Directory Folder:"); string path = Console.ReadLine(); Console.Write("Folder Name:"); string folderName = Console.ReadLine(); Console.Write("Creator :"); string creator = Console.ReadLine(); try { Folder folder = new Folder(folderName, creator); Folder parentFolder = (Folder)rootFolder.GetLastElementFromPath(path); parentFolder.AddFolder(folder); } catch (Exception e) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(e.Message); Console.ResetColor(); } }
public void AddFolderTest() { folder.AddFolder(dummyFolder); Assert.AreEqual(dummyFolder, folder.Folders[0]); }
public static void AddFolder(Folder folder, Config config) { folder.AddFolder(); }