示例#1
0
 void Awake()
 {
     endScale = foldedXform.localScale;
     endPosition = foldedXform.localPosition;
     if(startFolded)
     {
         state = FoldState.folded;
         foldedXform.position = spriteContainer.transform.position;
         foldedXform.localScale = foldScale;
         foldedXform.gameObject.SetActive(false);
     }
 }
示例#2
0
 void Finish()
 {
     switch(state)
     {
     case FoldState.folding:
         state = FoldState.folded;
         foldedXform.gameObject.SetActive(false);
         break;
      case FoldState.unfolding:
         state = FoldState.unfolded;
         break;
     default:
         break;
     }
 }
示例#3
0
 public void Fold()
 {
     switch(state)
     {
     case FoldState.folded: case FoldState.folding:
         state = FoldState.unfolding;
         smoothVelocity = -smoothVelocity;
         smoothScale = -smoothScale;
         foldedXform.gameObject.SetActive(true);
         break;
     case FoldState.unfolded: case FoldState.unfolding:
         state = FoldState.folding;
         smoothVelocity = -smoothVelocity;
         smoothScale = -smoothScale;
         break;
     default:
         break;
     }
 }