/// <summary> /// Default value for this instance. /// </summary> protected override void DefaultValues() { base.DefaultValues(); this.Technique = Techniques.Exponencial; this.StartFog = 0.02f; this.EndFog = 0.8f; this.FogColor = new Color(0.5f, 0.6f, 0.7f); this.FogDensity = 10f; this.shaderParameters = new FogEffectParameters(); this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }
/// <summary> /// Default value for this instance. /// </summary> protected override void DefaultValues() { base.DefaultValues(); this.Technique = Techniques.Exponencial; this.SamplerMode = AddressMode.LinearClamp; this.StartFog = 0.02f; this.EndFog = 0.8f; this.FogColor = new Color(0.5f, 0.6f, 0.7f); this.FogDensity = 10f; this.shaderParameters = new FogEffectParameters(); this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }