示例#1
0
文件: Fog.cs 项目: McPalm/FEPonies
    void Setup(int right, int down)
    {
        init = false;

        if (right > 0)
        {
            GameObject o = Instantiate(this.gameObject, transform.position + new Vector3(1f, 0f, 0f), Quaternion.identity) as GameObject;
            nextRight = o.GetComponent <Fog>();
            nextRight.Setup(right - 1, down);
        }
        if (down > 0)
        {
            GameObject o = Instantiate(this.gameObject, transform.position + new Vector3(0f, -1f, 0f), Quaternion.identity) as GameObject;
            nextDown = o.GetComponent <Fog>();
            nextDown.Setup(0, down - 1);
        }
    }