protected virtual void Mouse_ButtonUp(object sender, OpenTK.Input.MouseButtonEventArgs e)
        {
            if (FocusedElement != null)
            {
                FocusedElement.MouseUp(e);
            }

            //Mouse_Move(sender, new OpenTK.Input.MouseMoveEventArgs(e.X, e.Y, 0, 0));
        }
        protected virtual void Mouse_ButtonUp(object sender, OpenTK.Input.MouseButtonEventArgs e)
        {
            _draggedElement = null;

            if (FocusedElement != null && FocusedElement.ReceiveMouseClicks)
            {
                FocusedElement.MouseUp(e);
            }

            if (Receiver != null && ShouldNotifyReceiver())
            {
                Receiver.MouseUp(e);
            }

            Mouse_Move(sender, new OpenTK.Input.MouseMoveEventArgs(e.X, e.Y, 0, 0));
        }
        protected virtual void Keyboard_KeyDown(object sender, OpenTK.Input.KeyboardKeyEventArgs e)
        {
            if (e.Key == OpenTK.Input.Key.LShift)
            {
                _modifierKeys |= ModifierKeys.LShift;
            }
            if (e.Key == OpenTK.Input.Key.RShift)
            {
                _modifierKeys |= ModifierKeys.RShift;
            }
            if (e.Key == OpenTK.Input.Key.LControl)
            {
                _modifierKeys |= ModifierKeys.LControl;
            }
            if (e.Key == OpenTK.Input.Key.RControl)
            {
                _modifierKeys |= ModifierKeys.RControl;
            }
            if (e.Key == OpenTK.Input.Key.LAlt)
            {
                _modifierKeys |= ModifierKeys.LAlt;
            }
            if (e.Key == OpenTK.Input.Key.RAlt)
            {
                _modifierKeys |= ModifierKeys.RAlt;
            }

            /**
             * Modifiers ok, testing keys
             **/
            if (e.Key == NextWidgetKey && IsModifierOk(NextWidgetKeyModifier))
            {
                if (FocusedElement == null)
                {
                    GameObject firstObject = FindFirstGameObject();

                    if (firstObject != null)
                    {
                        FocusedElement = firstObject.GetComponent <Widget>();
                        FocusedElement.MouseEnter();
                    }
                }
                else if (FocusedElement.NextWidget != null)
                {
                    FocusedElement.MouseLeave();
                    FocusedElement = FocusedElement.NextWidget;
                    FocusedElement.MouseEnter();
                }
            }
            if (e.Key == PreviousWidgetKey && IsModifierOk(PreviousWidgetKeyModifier))
            {
                if (FocusedElement == null)
                {
                    GameObject firstObject = FindFirstGameObject();

                    if (firstObject != null)
                    {
                        FocusedElement = firstObject.GetComponent <Widget>();
                        FocusedElement.MouseEnter();
                    }
                }
                else if (FocusedElement.PreviousWidget != null)
                {
                    FocusedElement.MouseLeave();
                    FocusedElement = FocusedElement.PreviousWidget;
                    FocusedElement.MouseEnter();
                }
            }

            if (FocusedElement != null)
            {
                if (e.Key == LeftMouseKey && IsModifierOk(LeftMouseKeyModifier))
                {
                    FocusedElement.MouseDown(LEFT_CLICK_DOWN);
                    FocusedElement.MouseUp(LEFT_CLICK_UP);
                }
                else if (e.Key == RightMouseKey && IsModifierOk(RightMouseKeyModifier))
                {
                    FocusedElement.MouseDown(RIGHT_CLICK_DOWN);
                    FocusedElement.MouseUp(RIGHT_CLICK_UP);
                }
                else if (e.Key == MiddleMouseKey && IsModifierOk(MiddleMouseKeyModifier))
                {
                    FocusedElement.MouseDown(MIDDLE_CLICK_DOWN);
                    FocusedElement.MouseUp(MIDDLE_CLICK_UP);
                }

                FocusedElement.KeyDown(e, _modifierKeys);
            }
        }