示例#1
0
 protected void CommonPropertyChanged(System.ComponentModel.PropertyChangedEventArgs e)
 {
     OnPropertyChanged(e.PropertyName);
     if (e.PropertyName == "Focused")
     {
         FocusedChanged?.Invoke();
     }
     if (e.PropertyName == "Checkouted")
     {
         CheckoutedChanged?.Invoke();
     }
 }
示例#2
0
        /// <inheritdoc />
        protected override bool BubbleUp(ConsoleKeyInfo key)
        {
            if (base.BubbleUp(key))
            {
                return(true);
            }

            switch (key.Key)
            {
            case ConsoleKey.Tab when key.Modifiers.HasFlag(ConsoleModifiers.Shift):
            case ConsoleKey.UpArrow when Orientation == Orientation.Vertical:
            case ConsoleKey.LeftArrow when Orientation == Orientation.Horizontal:
                return(MoveSelection(-1));

            case ConsoleKey.Enter:
            case ConsoleKey.Tab:
            case ConsoleKey.DownArrow when Orientation == Orientation.Vertical:
            case ConsoleKey.RightArrow when Orientation == Orientation.Horizontal:
                return(MoveSelection(+1));

            case ConsoleKey.End:
            case ConsoleKey.PageDown:
            {
                var focusable = FindFocusable();
                if (focusable.Count == 0)
                {
                    return(false);
                }

                (Focused, Position) = focusable.Last();
                FocusedChanged?.Invoke();
                return(true);
            }

            case ConsoleKey.Home:
            case ConsoleKey.PageUp:
            {
                var focusable = FindFocusable();
                if (focusable.Count == 0)
                {
                    return(false);
                }

                (Focused, Position) = focusable.First();
                FocusedChanged?.Invoke();
                return(true);
            }

            default:
                return(false);
            }
        }
 /// <summary>
 /// Call when the focused object has been updated so the properties in the UI are refreshed.
 /// </summary>
 public void UpdateFocused()
 {
     if (_focused != null)
     {
         try
         {
             PropertyGrid.Refresh();
             if (FocusedChanged != null)
             {
                 FocusedChanged.Raise(this, EventArgsHelper.Create(_focused));
             }
         }
         catch (NullReferenceException)
         {
         }
     }
 }
示例#4
0
        /// <summary>
        /// Передивагет фокус на указанное количество элементов.
        /// </summary>
        /// <returns>Удалось ли передвинуть.</returns>
        private bool MoveSelection(int direction)
        {
            var focusable = FindFocusable();

            if (focusable.Count == 0)
            {
                return(false);
            }

            var currentlySelected = focusable.FindIndex(x => ReferenceEquals(x.Item1, Focused));

            if (currentlySelected == -1)
            {
                // Ранее сфокусированный эл-т больше не может быть сфокусированным.
                // Поэтому _вместо_ движения фокуса, просто установим его на ближайший возможный к желаемому.
                var wanted  = Position + direction;
                var nearest = focusable.MinBy(i => Math.Abs(i.index - wanted));
                if (nearest == null)
                {
                    (Focused, Position) = (null, 0);
                    FocusedChanged?.Invoke();
                    return(false);
                }

                (Focused, Position) = nearest.Value;
            }
            else
            {
                var newSelected = currentlySelected + direction;
                if (newSelected < 0 || newSelected >= focusable.Count)
                {
                    return(false);
                }

                (Focused, Position) = focusable[newSelected];
            }

            FocusedChanged?.Invoke();
            return(true);
        }
 protected override void OnLostFocus(RoutedEventArgs e)
 {
     base.OnLostFocus(e);
     FocusedChanged?.Invoke(new FocusedChangedEventArgs(false));
 }
 protected override void OnGotFocus(GotFocusEventArgs e)
 {
     base.OnGotFocus(e);
     FocusedChanged?.Invoke(new FocusedChangedEventArgs(true));
 }
示例#7
0
 private void ComboBoxIsKeyboardFocusWithinChanged(object sender, DependencyPropertyChangedEventArgs e)
 => FocusedChanged?.Invoke(sender, EventArgs.Empty);
 private void TextBoxIsKeyboardFocusedChanged(object sender, DependencyPropertyChangedEventArgs e)
 {
     FocusedChanged?.Invoke(sender, EventArgs.Empty);
 }
 private void PasswordBoxIsKeyboardFocusedChanged(object sender, System.Windows.DependencyPropertyChangedEventArgs e)
 {
     FocusedChanged?.Invoke(this, EventArgs.Empty);
 }
示例#10
0
        private void RegisterWindowCallbacks()
        {
            if (_callbackRegistered)
            {
                return;
            }
            _callbackRegistered = true;

            // [NOTE]
            // Do not register callback to GLFW as lambda or method. (That cannot work)
            // Put delegate on a field and register it to GLFW.

            _posCallback = (wnd, x, y) =>
            {
                if (wnd != _window)
                {
                    return;
                }
                _location = new Vector2i(x, y);
                Move?.Invoke(this, new WindowPositionEventArgs(x, y));
            };
            GLFW.SetWindowPosCallback(_window, _posCallback);

            _sizeCallback = (wnd, width, height) =>
            {
                if (wnd != _window)
                {
                    return;
                }
                GLFW.GetWindowFrameSize(_window, out var left, out var top, out var right, out var bottom);
                _clientSize = new Vector2i(width, height);
                _size       = new Vector2i(_clientSize.X + left + right, _clientSize.Y + top + bottom);
                Resize?.Invoke(this, new ResizeEventArgs(width, height));
            };
            GLFW.SetWindowSizeCallback(_window, _sizeCallback);

            _frameBufferSizeCallback = (wnd, width, height) =>
            {
                if (wnd != _window)
                {
                    return;
                }
                _frameBufferSize = new Vector2i(width, height);
                FrameBufferSizeChanged?.Invoke(this, _frameBufferSize);
            };
            GLFW.SetFramebufferSizeCallback(_window, _frameBufferSizeCallback);

            _closeCallback = wnd =>
            {
                if (wnd != _window)
                {
                    return;
                }
                var cancel = false;
                var e      = new CancelEventArgs(&cancel);
                Closing?.Invoke(this, e);
                if (e.Cancel)
                {
                    GLFW.SetWindowShouldClose(_window, false);
                }
            };
            GLFW.SetWindowCloseCallback(_window, _closeCallback);


            _iconifyCallback = (wnd, minimized) =>
            {
                if (wnd != _window)
                {
                    return;
                }
                Minimized?.Invoke(this, new MinimizedEventArgs(minimized));
            };
            GLFW.SetWindowIconifyCallback(_window, _iconifyCallback);

            _focusCallback = (wnd, focused) =>
            {
                if (wnd != _window)
                {
                    return;
                }
                FocusedChanged?.Invoke(this, new FocusedChangedEventArgs(focused));
            };
            GLFW.SetWindowFocusCallback(_window, _focusCallback);

            _charCallback = (wnd, unicode) =>
            {
                if (wnd != _window)
                {
                    return;
                }
                CharInput?.Invoke(this, new CharInputEventArgs(unicode));
            };
            GLFW.SetCharCallback(_window, _charCallback);

            _keyCallback = (wnd, glfwKey, scanCode, action, glfwMods) =>
            {
                if (wnd != _window)
                {
                    return;
                }
                var e = new KeyboardKeyEventArgs(glfwKey, scanCode, glfwMods, action == GlfwInputAction.Repeat);

                if (action == GlfwInputAction.Release)
                {
                    KeyUp?.Invoke(this, e);
                }
                else
                {
                    KeyDown?.Invoke(this, e);
                }
            };
            GLFW.SetKeyCallback(_window, _keyCallback);

            _cursorEnterCallback = (wnd, entered) =>
            {
                if (wnd != _window)
                {
                    return;
                }
                if (entered)
                {
                    MouseEnter?.Invoke(this);
                }
                else
                {
                    MouseLeave?.Invoke(this);
                }
            };
            GLFW.SetCursorEnterCallback(_window, _cursorEnterCallback);

            _mouseButtonCallback = (wnd, button, action, mods) =>
            {
                if (wnd != _window)
                {
                    return;
                }
                var e = new MouseButtonEventArgs(button, action, mods);

                if (action == GlfwInputAction.Release)
                {
                    MouseUp?.Invoke(this, e);
                }
                else
                {
                    MouseDown?.Invoke(this, e);
                }
            };
            GLFW.SetMouseButtonCallback(_window, _mouseButtonCallback);

            _cursorPosCallback = (wnd, posX, posY) =>
            {
                if (wnd != _window)
                {
                    return;
                }
                var e = new MouseMoveEventArgs(new Vector2((int)posX, (int)posY));
                MouseMove?.Invoke(this, e);
            };
            GLFW.SetCursorPosCallback(_window, _cursorPosCallback);

            _scrollCallback = (wnd, offsetX, offsetY) =>
            {
                if (wnd != _window)
                {
                    return;
                }
                var e = new MouseWheelEventArgs((float)offsetX, (float)offsetY);
                MouseWheel?.Invoke(this, e);
            };
            GLFW.SetScrollCallback(_window, _scrollCallback);

            _dropCallback = (wnd, count, paths) =>
            {
                if (wnd != _window)
                {
                    return;
                }
                var e = new FileDropEventArgs(count, paths);
                FileDrop?.Invoke(this, e);
            };
            GLFW.SetDropCallback(_window, _dropCallback);

            _joystickCallback = (joystick, state) =>
            {
                var e = new JoystickConnectionEventArgs(joystick, state == GlfwConnectedState.Connected);
                JoystickConnectionChanged?.Invoke(this, e);
            };
            GLFW.SetJoystickCallback(_joystickCallback);

            _monitorCallback = (monitor, state) =>
            {
                var e = new MonitorConnectionEventArgs(monitor, state == GlfwConnectedState.Connected);
                MonitorConnectionChanged?.Invoke(this, e);
            };
            GLFW.SetMonitorCallback(_monitorCallback);

            _refreshCallback = wnd =>
            {
                if (wnd != _window)
                {
                    return;
                }
                Refresh?.Invoke(this);
            };
            GLFW.SetWindowRefreshCallback(_window, _refreshCallback);
        }
示例#11
0
        public AvaloniaControlWrapper(Control control)
        {
            _control = control;
            var topLevel = GetTopLevelControl(control.Parent);

            _window = topLevel as global::Avalonia.Controls.Window ?? throw new ArgumentException($"Control {nameof(control)} has no toplevel parent");


            control.PointerWheelChanged += (sender, args) =>
                                           MouseWheel?.Invoke(new MouseWheelEventArgs((float)args.Delta.X, (float)args.Delta.Y));
            control.KeyDown += (sender, args) =>
            {
                var mappedKey = AvaloniaKeyMap.Map[(int)args.Key];

                LastKeyboardState = KeyboardState;
                KeyboardState.SetKeyState(mappedKey, true);
            };
            control.KeyUp += (sender, args) =>
            {
                var mappedKey = AvaloniaKeyMap.Map[(int)args.Key];

                LastKeyboardState = KeyboardState;
                KeyboardState.SetKeyState(mappedKey, false);
            };
            control.TextInput += (sender, args) =>
            {
                if (args.Text == null)
                {
                    return;
                }
                foreach (var c in args.Text)
                {
                    KeyPress?.Invoke(new TextInputEventArgs(c));
                }
            };
            //
            // control.PointerEnter += (sender, args) => MouseEnter?.Invoke();
            // control.PointerLeave += (sender, args) => MouseLeave?.Invoke();

            control.PointerMoved += (sender, args) =>
            {
                var cursorPos = args.GetCurrentPoint(_control);

                LastMouseState = MouseState;
                var tmpMouseState = MouseState;
                tmpMouseState.X = (int)cursorPos.Position.X;
                tmpMouseState.Y = (int)cursorPos.Position.Y;
                MouseState      = tmpMouseState;
                //
                // MouseMove?.Invoke(new MouseMoveEventArgs(tmpMouseState.Position.X, tmpMouseState.Position.Y, 0,
                //     0));
            };
            control.PointerPressed += (sender, args) =>
            {
                var cursorPos   = args.GetCurrentPoint(_control);
                var mouseButton = AvaloniaKeyMap.MapMouseButton(cursorPos.Properties.PointerUpdateKind);
                LastMouseState = MouseState;
                var tmpMouseState = MouseState;
                tmpMouseState[mouseButton] = true;
                // MouseState = tmpMouseState;
                // MouseDown?.Invoke(new MouseButtonEventArgs(mouseButton, InputAction.Press, 0));
            };
            control.PointerReleased += (sender, args) =>
            {
                var cursorPos   = args.GetCurrentPoint(_control);
                var mouseButton = AvaloniaKeyMap.MapMouseButton(cursorPos.Properties.PointerUpdateKind);
                LastMouseState = MouseState;
                var tmpMouseState = MouseState;
                tmpMouseState[mouseButton] = false;
                // MouseState = tmpMouseState;
                // MouseUp?.Invoke(new MouseButtonEventArgs(mouseButton, InputAction.Release, 0));
            };
            //control.PointerWheelChanged += (sender, args) => MouseWheel?.Invoke(new MouseWheelEventArgs(args.))

            control.GotFocus  += (sender, args) => FocusedChanged?.Invoke(new FocusedChangedEventArgs(true));
            control.LostFocus += (sender, args) => FocusedChanged?.Invoke(new FocusedChangedEventArgs(false));

            _boundsSubscription = control.GetObservable(Visual.BoundsProperty).Subscribe(args =>
            {
                var oldBounds = control.Bounds;
                var newBounds = args;


                // if (newBounds.Position != oldBounds.Position)
                // {
                //     Move?.Invoke(new WindowPositionEventArgs((int) newBounds.Position.X, (int) newBounds.Position.Y));
                // }

                if (newBounds.Size != oldBounds.Size)
                {
                    Resize?.Invoke(new ResizeEventArgs((int)newBounds.Size.Width, (int)newBounds.Size.Height));
                }
            });
            _window.Closing += (sender, args) =>
            {
                var c = new CancelEventArgs(false);
                Closing?.Invoke(c);
                args.Cancel = c.Cancel;
            };

            // _windowStateSubscription = _window.GetObservable(global::Avalonia.Controls.Window.WindowStateProperty).Subscribe(args =>
            // {
            //     switch (args)
            //     {
            //         case global::Avalonia.Controls.WindowState.Minimized:
            //             Minimized?.Invoke(new MinimizedEventArgs(true));
            //             break;
            //         default:
            //             Minimized?.Invoke(new MinimizedEventArgs(false));
            //             break;
            //     }
            // });

            if (topLevel is global::Avalonia.Controls.Window window)
            {
                window.Closing += (sender, args) =>
                {
                    var c = new CancelEventArgs(args.Cancel);
                    Closing?.Invoke(c);
                    args.Cancel = c.Cancel;
                }
            }
            ;
        }