bool LoadFont() { // Load font string filename = font.ToString() + ".FNT"; if (!fntFile.Load(Path.Combine(DaggerfallUI.Instance.FontsFolder, filename), FileUsage.UseMemory, true)) { throw new Exception("DaggerfallFont failed to load font " + filename); } // Start new glyph dictionary // Daggerfall fonts start at ASCII 33 '!' so we must create our own space glyph for ASCII 32 ClearGlyphs(); AddGlyph(SpaceCode, CreateSpaceGlyph()); // Add remaining glyphs int ascii = asciiStart; for (int i = 0; i < FntFile.MaxGlyphCount; i++) { AddGlyph(ascii++, CreateGlyph(i)); } GlyphHeight = fntFile.FixedHeight; // Create font atlas ImageProcessing.CreateFontAtlas(fntFile, Color.clear, Color.white, out atlasTexture, out atlasRects); atlasTexture.filterMode = FilterMode; // Load an SDF font variant if one is available LoadSDFFontAsset(string.Format("Fonts/{0}-SDF", font.ToString())); return(true); }
void LoadFont() { string filename = fontSelection.ToString() + ".FNT"; if (fntFile.Load(Path.Combine(dfUnity.Arena2Path, filename), FileUsage.UseMemory, true)) { lastFontSelection = fontSelection; } }