public Coin(int xPos, int yPos, bool Outline) : base(xPos, yPos) { if (Outline) { loadGraphic("Lemonade/GoldCoinGameboyWithOutline", true, false, 32, 32); } else { loadGraphic("Lemonade/GoldCoinGameboy", true, false, 32, 32); } addAnimation("animation", new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 4 }, (int)FlxU.random(4, 8), true); play("animation"); width = 16; height = 16; setOffset(8, 8); fanfare = new FlxEmitter(); fanfare.createSprites("Lemonade/bubble", 8, true, 0.0f, 0.0f); fanfare.setXSpeed(-100, 100); fanfare.setYSpeed(-100, 100); fanfare.gravity = 5; fanfare.delay = 3.0f; tween = new XNATweener.Tweener(-25, 25, FlxU.random(0.8f, 1.2f), XNATweener.Quadratic.EaseInOut); tween.PingPong = true; tween.Start(); }
/// <summary> /// Plant that can lose leaves /// </summary> /// <param name="xPos"></param> /// <param name="yPos"></param> /// <param name="type">Two types of plants. 1 and 2.</param> public Plant(int xPos, int yPos, int type) : base(xPos, yPos) { if (type == 1) { loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/plant1"), false, false, 10, 110); } else if (type == 2) { loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/plant2"), false, false, 13, 110); } _leaves = new FlxEmitter(); _leaves.setSize(2, 110); _leaves.createSprites(FlxG.Content.Load <Texture2D>("Lemonade/leaves"), 30, true, 0.0f, 0.0f); _leaves.setRotation(0, 360); _leaves.setYSpeed(15, 85); _leaves.setXSpeed(-40, 40); _leaves.gravity = 15; _leaves.at(this); canLoseLeaves = 110; }
override public void create() { base.create(); Lemonade_Globals.totalCoins = Lemonade_Globals.calculateTotalCoins(); FlxTilemap bgMap = new FlxTilemap(); bgMap.auto = FlxTilemap.STRING; bgMap.indexOffset = -1; bgMap.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "bg", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap.boundingBoxOverride = false; bgMap.setScrollFactors(1, 1); add(bgMap); bgMap = new FlxTilemap(); bgMap.auto = FlxTilemap.STRING; bgMap.indexOffset = -1; bgMap.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "bg2", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap.boundingBoxOverride = false; bgMap.setScrollFactors(1, 1); add(bgMap); FlxTilemap bgMap3 = new FlxTilemap(); bgMap3.auto = FlxTilemap.STRING; bgMap3.indexOffset = -1; bgMap3.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "stars", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap3.boundingBoxOverride = false; bgMap3.setScrollFactors(0.5f, 0.5f); add(bgMap3); FlxTilemap bgMap4 = new FlxTilemap(); bgMap4.auto = FlxTilemap.STRING; bgMap4.indexOffset = -1; bgMap4.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "city", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap4.boundingBoxOverride = false; bgMap4.setScrollFactors(1, 1); add(bgMap4); follower = new FlxSprite(400, 1500); follower.visible = false; add(follower); follower.velocity.Y = this.speed; FlxG.follow(follower, 20.0f); FlxG.followBounds(0, 0, int.MaxValue, 2000); int textSize = 2; #if __ANDROID__ textSize = 4; #endif heading = new FlxText(0, 50, FlxG.width, "Collection Incomplete"); heading.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), textSize, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); heading.setScrollFactors(0, 0); add(heading); string howWellDidYouGo = "Collected " + Lemonade_Globals.coins.ToString() + "\nfrom " + Lemonade_Globals.totalCoins.ToString() + " Coins "; credits = new FlxText(0, FlxG.height / 1.75f, FlxG.width, howWellDidYouGo); credits.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), textSize, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); credits.setScrollFactors(0, 0); credits.visible = false; add(credits); string ins = "Press X to Continue"; #if __ANDROID__ ins = "Press O to Continue"; #endif instruction = new FlxText(0, FlxG.height / 1.3f, FlxG.width, ins); instruction.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), textSize, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); instruction.setScrollFactors(0, 0); instruction.visible = false; add(instruction); if (Lemonade_Globals.coins == Lemonade_Globals.totalCoins) { heading.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), textSize, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); heading.text = "Complete Collection!!\nThe Lemonade Factory is saved."; instruction.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), textSize, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); string ins2 = "Press X to Continue"; #if __ANDROID__ ins2 = "Press O to Continue"; #endif instruction.text = ins2; //FlxU.openURL("http://initials.itch.io/slf2/download/Y9wdBOHe7a92Qpo9t5UJdz05HhZR5p10F0L6wfdP"); } tween = new Tweener(FlxG.height / 1.3f, FlxG.height / 1.2f, TimeSpan.FromSeconds(0.67f), XNATweener.Cubic.EaseInOut); tween.PingPong = true; tween.Start(); // play some music FlxG.playMp3("Lemonade/music/March", 0.75f); rain = new FlxGroup(); for (int i = 0; i < 150; i++) { FlxSprite rainDrop = new FlxSprite((FlxU.random() * FlxG.width * 2), -200 + (FlxU.random() * 1000)); rainDrop.loadGraphic("Lemonade/rain", true, false, 2, 2); rainDrop.frame = (int)FlxU.random(0, 6); rainDrop.velocity.Y = FlxU.random(350, 400); rain.add(rainDrop); } add(rain); splashes = new FlxEmitter(); splashes.createSprites("Lemonade/rain", 150, true, 0.0f, 0.0f); splashes.setXSpeed(-25, 25); splashes.setYSpeed(-30, 0); splashes.gravity = 1.0f; add(splashes); }
override public void create() { base.create(); Lemonade_Globals.totalCoins = Lemonade_Globals.calculateTotalCoins(); Console.WriteLine("Total coins = {0}", Lemonade_Globals.totalCoins); #if __ANDROID__ FlxG.BUILD_TYPE = FlxG.BUILD_TYPE_OUYA; #endif FlxTilemap bgMap = new FlxTilemap(); bgMap.auto = FlxTilemap.STRING; bgMap.indexOffset = -1; bgMap.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "bg", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap.boundingBoxOverride = false; bgMap.setScrollFactors(1, 1); add(bgMap); bgMap = new FlxTilemap(); bgMap.auto = FlxTilemap.STRING; bgMap.indexOffset = -1; bgMap.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "bg2", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap.boundingBoxOverride = false; bgMap.setScrollFactors(1, 1); add(bgMap); FlxTilemap bgMap3 = new FlxTilemap(); bgMap3.auto = FlxTilemap.STRING; bgMap3.indexOffset = -1; bgMap3.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "stars", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap3.boundingBoxOverride = false; bgMap3.setScrollFactors(0.5f, 0.5f); add(bgMap3); FlxTilemap bgMap4 = new FlxTilemap(); bgMap4.auto = FlxTilemap.STRING; bgMap4.indexOffset = -1; bgMap4.loadTMXMap("Lemonade/levels/slf2/newyork/newyork_intro.tmx", "map", "city", FlxXMLReader.TILES, FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20); bgMap4.boundingBoxOverride = false; bgMap4.setScrollFactors(1, 1); add(bgMap4); follower = new FlxSprite(0, -100); follower.visible = false; add(follower); follower.velocity.Y = 450; FlxG.follow(follower, 20.0f); FlxG.followBounds(0, 0, int.MaxValue, 2000); FlxText text1 = new FlxText(0, FlxG.height / 2 - 50, FlxG.width, "Initials\nVideo\nGames\nPresents"); text1.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 2, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); text1.setScrollFactors(1.5f, 1.5f); add(text1); credits = new FlxText(0, FlxG.height / 2 - 100, FlxG.width, "A Game by\nShane Brouwer"); credits.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 2, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); credits.setScrollFactors(0, 0); credits.visible = false; add(credits); string ins = "Press X to Continue"; #if __ANDROID__ ins = "Press O to Continue"; #endif instruction = new FlxText(0, FlxG.height / 1.3f, FlxG.width, ins); instruction.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 2, Lemonade_Globals.GAMEBOY_COLOR_4, FlxJustification.Center, Lemonade_Globals.GAMEBOY_COLOR_1); instruction.setScrollFactors(0, 0); instruction.visible = false; add(instruction); tween = new Tweener(FlxG.height / 1.3f, FlxG.height / 1.2f, TimeSpan.FromSeconds(0.67f), XNATweener.Cubic.EaseInOut); tween.PingPong = true; tween.Start(); // play some music FlxG.playMp3("Lemonade/music/Beyond", 0.75f); rain = new FlxGroup(); for (int i = 0; i < 150; i++) { FlxSprite rainDrop = new FlxSprite((FlxU.random() * FlxG.width), -200 + (FlxU.random() * 1000)); rainDrop.loadGraphic("Lemonade/rain", true, false, 2, 2); rainDrop.frame = (int)FlxU.random(0, 6); rainDrop.velocity.Y = FlxU.random(350, 400); rain.add(rainDrop); } add(rain); splashes = new FlxEmitter(); splashes.createSprites("Lemonade/rain", 150, true, 0.0f, 0.0f); splashes.setXSpeed(-25, 25); splashes.setYSpeed(-30, 0); splashes.gravity = 1.0f; add(splashes); }
override public void create() { base.create(); FlxG.setHudGamepadButton(FlxHud.TYPE_KEYBOARD, FlxHud.Keyboard_Arrow_Left, 10, 110); FlxG.setHudGamepadButton(FlxHud.TYPE_KEYBOARD_DIRECTION, FlxHud.Keyboard_Arrow_Right, 110, 110); FlxSprite bg = new FlxSprite(0, 0); bg.createGraphic(FlxG.width, FlxG.width, new Color(0.05f, 0.05f, 0.08f)); bg.setScrollFactors(0, 0); add(bg); stars = new FlxGroup(); // Make a starfield to fly through. for (int i = 0; i < 100; i++) { star = new FlxSprite(FlxU.random(0, FlxG.width), FlxU.random(0, FlxG.height)); star.createGraphic(3, 3, Color.White); star.velocity.Y = FlxU.random(20, 100); star.velocity.X = 0; stars.add(star); } add(stars); spaceShip = new FlxSprite(FlxG.width / 2, FlxG.height / 2); spaceShip.loadGraphic(FlxG.Content.Load <Texture2D>("flixel/surt/spaceship_32x32"), true, false, 32, 32); //Add some animations to our Spaceship spaceShip.addAnimation("static", new int[] { 0 }, 36, true); spaceShip.addAnimation("transform1", new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }, 12, false); spaceShip.addAnimation("transform2", new int[] { 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39 }, 12, false); spaceShip.addAnimation("transform3", new int[] { 40, 41, 42 }, 12, false); //spaceShip.addAnimation("transform", new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39}, 24, false); //spaceShip.addAnimation("reverse", new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39 }, 24, false); spaceShip.addAnimation("transform", spaceShip.generateFrameNumbersBetween(0, 39), 24, false); spaceShip.addAnimation("reverse", spaceShip.generateFrameNumbersBetween(39, 0), 24, false); spaceShip.play("static"); //Add an animation callback - This will call Pulse on every frame. spaceShip.addAnimationCallback(pulse); spaceShip.scale = 3; spaceShip.setDrags(1100, 1100); add(spaceShip); jets = new FlxEmitter(); jets.setSize(5, 50); jets.createSprites(FlxG.Content.Load <Texture2D>("flixel/diagnostic/testpalette"), 100, true, 0.0f, 0.0f); jets.setXSpeed(-110, 110); jets.setYSpeed(40, 80); add(jets); jets.at(spaceShip); }
override public void create() { base.create(); Lemonade_Globals.coinsThisLevel = 0; Console.WriteLine("Starting Level {0} : {1}", FlxG.level, Lemonade_Globals.location); FlxG.transition.resetAndStop(); FlxG._game.hud.p1HudText.x = -1000; FlxG._game.hud.p2HudText.x = -1000; FlxG._game.hud.p3HudText.x = -1000; FlxG._game.hud.p4HudText.x = -1000; FlxG._game.hud.setHudGamepadButton(FlxHud.TYPE_KEYBOARD, 0, -1000, -1000); FlxG.mouse.hide(); FlxG.autoHandlePause = true; actors = new FlxGroup(); trampolines = new FlxGroup(); levelItems = new FlxGroup(); ramps = new FlxGroup(); smallCrates = new FlxGroup(); movingPlatforms = new FlxGroup(); hazards = new FlxGroup(); collidableTileblocks = new FlxGroup(); coins = new FlxGroup(); //Level Adjust buildTileset(); buildActors(); buildBoxes(); add(trampolines); add(levelItems); add(ramps); add(smallCrates); add(movingPlatforms); add(actors); add(collidableTileblocks); add(hazards); add(coins); //set up a little bubble particle system. bubbleParticle = new FlxEmitter(); bubbleParticle.delay = 3; bubbleParticle.setXSpeed(-150, 150); bubbleParticle.setYSpeed(-40, 100); bubbleParticle.setRotation(-720, 720); bubbleParticle.gravity = Lemonade_Globals.GRAVITY * -0.25f; bubbleParticle.createSprites(FlxG.Content.Load <Texture2D>("Lemonade/bubble"), 200, true, 1.0f, 0.65f); add(bubbleParticle); crateParticle = new FlxEmitter(); crateParticle.delay = float.MaxValue; crateParticle.setSize(80, 60); crateParticle.setXSpeed(-350, 350); crateParticle.setYSpeed(-200, 200); crateParticle.setRotation(-720, 720); crateParticle.gravity = Lemonade_Globals.GRAVITY; crateParticle.createSprites(FlxG.Content.Load <Texture2D>("Lemonade/crateShards"), 200, true, 1.0f, 0.65f); add(crateParticle); // follow. FlxG.followBounds(0, 0, FlxG.levelWidth, FlxG.levelHeight); if (Lemonade_Globals.location == "factory") { FlxG.follow(worker, LERP); } if (Lemonade_Globals.location == "management") { FlxG.follow(liselot, LERP); } if (Lemonade_Globals.location == "military") { FlxG.follow(army, LERP); } if (Lemonade_Globals.location == "newyork") { FlxG.follow(chef, LERP); } if (Lemonade_Globals.location == "warehouse") { FlxG.follow(andre, LERP); } if (Lemonade_Globals.location == "sydney") { FlxG.follow(inspector, LERP); } playSong(); currentCharHud = new Hud(5, 5); add(currentCharHud); levelIntro = new LevelIntro(); add(levelIntro); currentCharHud.time = Lemonade_Globals.timeLeft; foreach (FlxSprite item in actors.members) { if (Lemonade_Globals.stateSaver[Lemonade_Globals.location].ContainsKey(item.ToString())) { try { item.x = Lemonade_Globals.stateSaver[Lemonade_Globals.location][item.ToString()].X; item.y = Lemonade_Globals.stateSaver[Lemonade_Globals.location][item.ToString()].Y; } catch (Exception) { Console.WriteLine("State saver not working for actors."); } } } int count = 0; foreach (FlxSprite item in coins.members) { if (Lemonade_Globals.stateSaver[Lemonade_Globals.location].ContainsKey(item.ToString() + count.ToString())) { try { //Lemonade_Globals.stateSaver[Lemonade_Globals.location][item.ToString() + count.ToString()] = new Vector2(item.x, item.y); if (item.ToString().StartsWith("Lemonade.Coin")) { //item.x = Lemonade_Globals.stateSaver[Lemonade_Globals.location][item.ToString() + count.ToString()].X; //item.y = Lemonade_Globals.stateSaver[Lemonade_Globals.location][item.ToString() + count.ToString()].Y; item.dead = Convert.ToBoolean(Lemonade_Globals.stateSaver[Lemonade_Globals.location][item.ToString() + count.ToString()].X); if (Convert.ToBoolean(Lemonade_Globals.stateSaver[Lemonade_Globals.location][item.ToString() + count.ToString()].X)) { item.x = -100; item.y = -100; } } count++; } catch (Exception) { Console.WriteLine("State saver not working for coins"); } } } }