/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { base.LoadContent(); Background = new Background(this); Background.ChangeBackground("BackgroundTextureOne"); SpriteManager.Add(Background); TextureManager = new Managers.ContentManager(this); /* Top Wall */ SpriteManager.Add(new WallSprite(this, new Vector2(0, -HUD.Height / 2f), HUD.Width, 30)); /* Left Wall */ SpriteManager.Add(new WallSprite(this, new Vector2(-HUD.Width / 2f, 0), 30, HUD.Height)); /* Right Wall */ SpriteManager.Add(new WallSprite(this, new Vector2(HUD.Width / 2f - 15, 0), 30, HUD.Height)); /* Bottom Wall */ SpriteManager.Add(new WallSprite(this, new Vector2(0, HUD.Height / 2f - 15), HUD.Width, 30)); ToolBox = new Display.ToolBox(this); HUD.HUDObjects.Add(ToolBox); Player = new Player(this); Prefabs.CreatePrefabs(this); SetupDebug(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { base.LoadContent (); Background = new Background ( this ); Background.ChangeBackground ( "BackgroundTextureOne" ); SpriteManager.Add ( Background ); TextureManager = new Managers.ContentManager ( this ); /* Top Wall */ SpriteManager.Add ( new WallSprite ( this, new Vector2 ( 0, -HUD.Height / 2f ), HUD.Width, 30 ) ); /* Left Wall */ SpriteManager.Add ( new WallSprite ( this, new Vector2 ( -HUD.Width / 2f, 0 ), 30, HUD.Height ) ); /* Right Wall */ SpriteManager.Add ( new WallSprite ( this, new Vector2 ( HUD.Width / 2f - 15, 0 ), 30, HUD.Height ) ); /* Bottom Wall */ SpriteManager.Add ( new WallSprite ( this, new Vector2 ( 0, HUD.Height / 2f - 15 ), HUD.Width, 30 ) ); ToolBox = new Display.ToolBox ( this ); HUD.HUDObjects.Add ( ToolBox ); Player = new Player ( this ); Prefabs.CreatePrefabs ( this ); SetupDebug (); }