示例#1
0
    /// <summary>
    /// Pulls the commands from the server and propagates them to the game objects
    /// </summary>
    void PullCommands()
    {
        FlushCommandsRequest flushCommandsRequest = new FlushCommandsRequest();

        flushCommandsRequest.ClientId = GameManager.SESSION_ID;
        FlushCommandsResponse flushCommandsResponse = client.flushCommands(flushCommandsRequest);

        foreach (GameCommand gameCommand in flushCommandsResponse.Commands)
        {
            PropagateCommand(gameCommand);
        }
    }
示例#2
0
        public void Read(TProtocol iprot)
        {
            iprot.IncrementRecursionDepth();
            try
            {
                TField field;
                iprot.ReadStructBegin();
                while (true)
                {
                    field = iprot.ReadFieldBegin();
                    if (field.Type == TType.Stop)
                    {
                        break;
                    }
                    switch (field.ID)
                    {
                    case 0:
                        if (field.Type == TType.Struct)
                        {
                            Success = new FlushCommandsResponse();
                            Success.Read(iprot);
                        }
                        else
                        {
                            TProtocolUtil.Skip(iprot, field.Type);
                        }
                        break;

                    default:
                        TProtocolUtil.Skip(iprot, field.Type);
                        break;
                    }
                    iprot.ReadFieldEnd();
                }
                iprot.ReadStructEnd();
            }
            finally
            {
                iprot.DecrementRecursionDepth();
            }
        }