public static void LogEvent(string eventName, Dictionary <string, string> parameters) { #if UNITY_EDITOR #elif UNITY_ANDROID FlurryAndroid.LogEvent(eventName, parameters); #elif UNITY_IOS FlurryIOS.LogEvent(eventName, parameters); #endif }
public static void LogEvent(string eventName) { #if UNITY_EDITOR #elif UNITY_ANDROID FlurryAndroid.LogEvent(eventName); #elif UNITY_IOS FlurryIOS.LogEvent(eventName); #endif }
public EventRecordStatus BeginLogEvent(string eventName) { return(FlurryAndroid.LogEvent(eventName, true)); }
public EventRecordStatus BeginLogEvent(string eventName, Dictionary <string, string> parameters) { return(FlurryAndroid.LogEvent(eventName, parameters, true)); }
public EventRecordStatus LogEvent(string eventName, bool timed) { return(FlurryAndroid.LogEvent(eventName, timed)); }