示例#1
0
        private static void InitBefore()
        {
            RenderDebugText = new BoolSwitch(false, 30);
            RenderHitboxes  = new BoolSwitch(false, 30);

            FluidManager.Init();
            LogicManager.Init();
        }
示例#2
0
        public override void OnRightClickWith(Players.Player player, Box <Shared.PlayerClickedData> boxedData)
        {
            if (null == player)
            {
                return;
            }

            ushort     typeTouch;
            Vector3Int position = Vector3Int.maximum;

            if (World.TryGetTypeAt(boxedData.item1.VoxelHit, out typeTouch))
            {
                position = boxedData.item1.VoxelHit;
            }
            else if (World.TryGetTypeAt(boxedData.item1.VoxelBuild, out typeTouch))
            {
                position = boxedData.item1.VoxelBuild;
            }
            else
            {
                return;
            }

            foreach (ushort type in fluidsInfo.Keys)
            {
                if (type != typeTouch)
                {
                    continue;
                }

                FluidManager.Remove(position, fluidsInfo[type]);

                Inventory inv = Inventory.GetInventory(player);

                inv.TryRemove(typeEmptyBucket);
                if (!inv.TryAdd(FluidManager._fluids[(int)fluidsInfo[type]].bucket))
                {
                    Stockpile.GetStockPile(player).Add(FluidManager._fluids[(int)fluidsInfo[type]].bucket, 1);
                }

                break;
            }
        }
示例#3
0
        public override void OnRightClickWith(Players.Player player, Pipliz.Box <Shared.PlayerClickedData> boxedData)
        {
            if (null == player)
            {
                return;
            }

            Pipliz.Vector3Int position = boxedData.item1.VoxelBuild;

            if (World.TryGetTypeAt(position, out ushort actualType) && actualType == BlockTypes.Builtin.BuiltinBlocks.Air)
            {
                FluidManager.Spread(position, fluid);

                Inventory inv = Inventory.GetInventory(player);

                inv.TryRemove(FluidManager._fluids[(int)fluid].bucket);
                if (!inv.TryAdd(EmptyBucket.typeEmptyBucket))
                {
                    Stockpile.GetStockPile(player).Add(EmptyBucket.typeEmptyBucket);
                }
            }
        }