示例#1
0
    public void LoadInfo(FluctuationSaveData info)
    {
        state       = info.saveState;
        playerStock = info.saveStock;


        UpdatePrice();
    }
示例#2
0
    public int state = 1; //0 price down, 1 price same, 2 price up

    public FluctuationSaveData SaveInfo()
    {
        FluctuationSaveData saveData = new FluctuationSaveData();

        saveData.saveState = state;
        saveData.saveStock = playerStock;

        return(saveData);
    }
示例#3
0
    public List <FluctuationSaveData> SaveInfo()
    {
        List <FluctuationSaveData> saveData = new List <FluctuationSaveData>();

        for (int i = 0; i < itemlist.Length; i++)
        {
            if (itemlist[i].usable == false)
            {
                FluctuationSaveData temp = itemlist[i].GetComponent <fluctuatingPriceItem>().SaveInfo();
                temp.ID = i;
                saveData.Add(temp);
            }
        }

        return(saveData);
    }
示例#4
0
    public void LoadGame()
    {
        NewGame();

        //load from file
        string filePath = path + "/" + gameDataFileName;

        if (File.Exists(filePath))
        {
            string[] dataAsJson = File.ReadAllLines(filePath);

            //Stage 1 get Save Data

            List <SlotSaveData>        inventorySaveData    = new List <SlotSaveData>();        //Inventory Save Data
            List <SlotSaveData>        storageSaveData      = new List <SlotSaveData>();        //Storage Save Data
            List <FluctuationSaveData> itemDatabaseSaveData = new List <FluctuationSaveData>(); //Item Save Data
            TickSaveData tickSaveData = new TickSaveData();                                     //Day Save Data
            List <CollectionSaveData> collectionSaveData = new List <CollectionSaveData>();
            int bankData = 0;
            MainMissionSaveData        mainMissionSaveData = new MainMissionSaveData();
            SideMissionManagerSaveData sideMissionSaveData = new SideMissionManagerSaveData();

            int phase = 0;

            for (int i = 0; i < dataAsJson.Length; i++)
            {
                string line = dataAsJson[i];

                if (line != "BREAK")
                {
                    switch (phase)
                    {
                    case 0:    //invent
                        SlotSaveData tempI = JsonUtility.FromJson <SlotSaveData>(line);
                        inventorySaveData.Add(tempI);
                        break;

                    case 1:    //storage
                        SlotSaveData tempS = JsonUtility.FromJson <SlotSaveData>(line);
                        storageSaveData.Add(tempS);
                        break;

                    case 2:    //items
                        FluctuationSaveData tempIt = JsonUtility.FromJson <FluctuationSaveData>(line);
                        itemDatabaseSaveData.Add(tempIt);
                        break;

                    case 3:    //tick
                        tickSaveData = JsonUtility.FromJson <TickSaveData>(line);
                        break;

                    case 4:    //tick
                        bankData = int.Parse(line);
                        break;

                    case 5:    //Main Missions
                        mainMissionSaveData = JsonUtility.FromJson <MainMissionSaveData>(line);
                        break;

                    case 6:    //Side Missions
                        sideMissionSaveData = JsonUtility.FromJson <SideMissionManagerSaveData>(line);
                        break;

                    default:    //Plots e.g. anything thats not the first 4 fixed things
                        CollectionSaveData tempC = JsonUtility.FromJson <CollectionSaveData>(line);
                        collectionSaveData.Add(tempC);
                        break;
                    }
                }
                else
                {
                    phase = phase + 1;
                }
            }//End for

            //Stage 2, load
            inventory.LoadInfo(inventorySaveData);

            storage.LoadInfo(storageSaveData);

            itemDatabase.LoadInfo(itemDatabaseSaveData);

            tickAll.LoadInfo(tickSaveData);

            bank.LoadGame(bankData);

            mainMissions.LoadGame(mainMissionSaveData);

            sideMissions.LoadGame(sideMissionSaveData);

            for (int i = 0; i < plotCollections.Length; i++)
            {
                plotCollections[i].LoadInfo(collectionSaveData[i]);
            }
        }
    }