public static void HandleDebugMsg(Packet packet) { int id = packet.ReadInt(); string msg = packet.ReadString(); FlowEvents.InvokeDebugMsgReceived(id, msg); }
public static void HandleDebugMsg(int fromClient, Packet packet) { string msg = packet.ReadString(); FlowEvents.InvokeDebugMsgReceived(fromClient, msg); ServerSend.SendDebugMsg(fromClient, msg); }
public BaseGameEvents() { Player = new PlayerEvents(); Time = new TimeEvents(); Monsters = new MonsterEvents(); Entities = new EntityEvents(); Flow = new FlowEvents(); Health = new HPEvents(); Battle = new BattleEvents(); Traps = new TrapEvents(); Blocks = new BlockingEvents(); }