public static void HandleDebugMsg(Packet packet)
    {
        int    id  = packet.ReadInt();
        string msg = packet.ReadString();

        FlowEvents.InvokeDebugMsgReceived(id, msg);
    }
    public static void HandleDebugMsg(int fromClient, Packet packet)
    {
        string msg = packet.ReadString();

        FlowEvents.InvokeDebugMsgReceived(fromClient, msg);
        ServerSend.SendDebugMsg(fromClient, msg);
    }
示例#3
0
 public BaseGameEvents()
 {
     Player   = new PlayerEvents();
     Time     = new TimeEvents();
     Monsters = new MonsterEvents();
     Entities = new EntityEvents();
     Flow     = new FlowEvents();
     Health   = new HPEvents();
     Battle   = new BattleEvents();
     Traps    = new TrapEvents();
     Blocks   = new BlockingEvents();
 }