public void ClearFloor() { _floorGrid.Rooms.ToList().ForEach(r => Destroy(r.gameObject)); _floorGrid = new FloorGrid(6, 6); }
// Use this for initialization void Start() { floorGrid = GetComponent <FloorGrid>(); playerControls = GetComponent <PlayerControls>(); }
// Use this for initialization void Start() { grid = GetComponent <FloorGrid>(); }
private void Awake() { grid = GetComponent <FloorGrid>(); }
// Use this for initialization void Start() { grid = GetComponent <FloorGrid>(); enemySpawn = GetComponent <EnemySpawn>(); numWallsCanPlace = (roundNum * 2) + 3; }
void Start() { RealFloorGrid = gameObject.GetComponent <CentralFloor>().Grid; RealFireGrid = gameObject.GetComponent <FireGrid>(); }