示例#1
0
 public void ClearFloor()
 {
     _floorGrid.Rooms.ToList().ForEach(r => Destroy(r.gameObject));
     _floorGrid = new FloorGrid(6, 6);
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     floorGrid      = GetComponent <FloorGrid>();
     playerControls = GetComponent <PlayerControls>();
 }
 // Use this for initialization
 void Start()
 {
     grid = GetComponent <FloorGrid>();
 }
示例#4
0
 private void Awake()
 {
     grid = GetComponent <FloorGrid>();
 }
 // Use this for initialization
 void Start()
 {
     grid             = GetComponent <FloorGrid>();
     enemySpawn       = GetComponent <EnemySpawn>();
     numWallsCanPlace = (roundNum * 2) + 3;
 }
 void Start()
 {
     RealFloorGrid = gameObject.GetComponent <CentralFloor>().Grid;
     RealFireGrid  = gameObject.GetComponent <FireGrid>();
 }