private void CameraEnded(EventInfo eventInfo) { rsc.camerasMng.ChangeCamera(0); elevator.Activate(); if (rsc.gameInfo.player1Controller.Active) { rsc.gameInfo.player1Controller.GoToIdle(); } if (rsc.gameInfo.numberOfPlayers == 2 && rsc.gameInfo.player2Controller.Active) { rsc.gameInfo.player2Controller.GoToIdle(); } rsc.colorMng.Activate(); floor.Activate(); }