public override void Init(Position startingPosition, TurnManager turnManager, TileManager tileManager, BoardEntitySelector boardEntitySelector, BattleCalculator battleCalculator, Ka ka = null) { base.Init(startingPosition, turnManager, tileManager, boardEntitySelector, battleCalculator); if (charactersprite != null) { charactersprite.transform.SetParent(FindObjectOfType <CharacterManagerMarker>().transform); } allCharacterBoardEntities.Add(this); if (enemyAIBasic1 != null) { enemyAIBasic1.Init(tileManager, this); } basicAttack = new BasicAttack(); AddSkill(basicAttack); if (charContainer != null) { charContainer.Init(this); } floatingTextGenerator = GetComponent <FloatingTextGenerator>(); this.ka = ka; if (ka != null) { ka.Init(this); if (charKaAura != null) { //charKaAura.SetActive(true); //Color newColor = new Color(ka.KaColor.r, ka.KaColor.g, ka.KaColor.b, charKaAura.GetComponent<Image>().color.a); //charKaAura.GetComponent<Image>().color = newColor; } } initalized = true; foreach (Skill skill in skills) { InitSkill(skill); } foreach (Passive passive in passives) { InitPassive(passive); } foreach (Passive p in Passives) { p.StartBattle(); } }
private void DieHelper() { if (ka == null) { turnManager.RemoveBoardEntity(this); GetTile().SetBoardEntity(null); if (TurnManager.CurrentBoardEntity == this) { EndMyTurn(); } Destroy(gameObject); } else { stats.SetMutableStat(StatType.Health, 1); SetAnimation(AnimatorUtils.animationType.idle); ka = null; charKaAura.SetActive(false); FloatingTextGenerator.AddTextDisplay(new TextDisplay() { text = "Lost Support Character" }); } }