public void SpawnFloatingCombatText(NPC TargetDestinationNPC, DamageReport dmgReport, DisplayMode displayMode)
 {
     if (TargetDestinationNPC != null)
     {
         GameObject         fct = objectPoolController.InstantiateFloatingCombatText(TargetDestinationNPC);
         FloatingCombatText floatingCombatTextScript = fct.GetComponentInChildren <FloatingCombatText>();
         floatingCombatTextScript.displayMode = displayMode;
         floatingCombatTextScript.dmgReport   = dmgReport;
         floatingCombatTextScript.Init();
         objectPoolController.DestroyFloatingCombatTextAfterSeconds(1f, fct);
     }
 }
示例#2
0
    private FloatingCombatText GetNextFCT()
    {
        for (int i = 0; i < pool.Count; i++)
        {
            if (!pool[i].active)
            {
                return(pool[i]);
            }
        }
        FloatingCombatText newFCT = Instantiate(fctPrefab, transform);

        pool.Add(newFCT);
        return(newFCT);
    }
示例#3
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    public void ShowText(Transform anchor, string text, Color color = default)
    {
        FloatingCombatText nextFCT = GetNextFCT();

        nextFCT.Appear(anchor, text, color);
    }