public void FloatVariableTest_Subtracts() { float expected = -123f; FloatVariable actual = ScriptableObject.CreateInstance <FloatVariable>(); actual.Add(-123f); Assert.AreEqual(expected, actual.Value); }
void Update() { timer += Time.deltaTime; if (timer >= addScoreTimer) { score.Add(scoreToAdd); timer = 0f; } }
public void AddEnemyPoints() { TotalKills.Add(1); TotalScore.Add((Enemy.scoringPoints)); }