void Start() { _playerController = PlayerController.Instance; _playerController.Reset(); HealthBar.Init(CurHp, 0, _playerController.MaxHp); XpBar.Init(CurXp, 0, _playerController.NextLevelXp); _playerController.CurHp.OnCurValueChanged += OnCurHpChanged; _playerController.MaxHp.OnCurValueChanged += OnMaxHpChanged; _hpAnim = new FloatValueAnim(CurHp); _hpAnim.OnCurValueChanged += OnCurHpAnimValueChanged; OnMaxHpChanged(_playerController.MaxHp); _playerController.CurXp.OnCurValueChanged += OnCurXpChanged; _xpAnim = new XpValueAnim(CurXp, CurLevel, 0.2f); _xpAnim.OnCurValueChanged += OnCurXpAnimValueChanged; _xpAnim.OnCurLevelChanged += OnCurXpAnimLevelChanged; _xpAnim.SetNextValue(CurXp); OnCurXpAnimLevelChanged(0); Spear.OnEnemyKilled += OnEnemyKilled; WeaponViewRoot.SetActive(false); _isAlive = true; UpdateAnimParams(); }
void Start() { _curHp = StartHp; _hpAnim = new FloatValueAnim(_curHp); _hpAnim.OnCurValueChanged += OnCurHpAnimValueChanged; HealthBar.Init(_curHp, 0, _curHp); CollisionNotifier.OnCollisionEnter += OnDetectCollisionStart; }