public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = new VelocityVectorPath(); Field2.Parse(buffer); Field3 = new VelocityVectorPath(); Field3.Parse(buffer); Field4 = buffer.ReadInt(32); Field5 = new FloatPath(); Field5.Parse(buffer); snoWeatherParticle = buffer.ReadInt(32); snoFogParticle = buffer.ReadInt(32); snoSound = buffer.ReadInt(32); Field9 = buffer.ReadFloat32(); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); snoLightning = buffer.ReadInt(32); snoLightningEffectGroup = buffer.ReadInt(32); snoThunder = buffer.ReadInt(32); Field16 = buffer.ReadFloat32(); Field17 = buffer.ReadFloat32(); Field18 = buffer.ReadFloat32(); Field19 = new WeatherStateParams(); Field19.Parse(buffer); Field20 = new WeatherStateParams(); Field20.Parse(buffer); Field21 = buffer.ReadFloat32(); Field22 = new ColorCorrectionParams(); Field22.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadFloat32(); Field4 = buffer.ReadFloat32(); Field5 = new VectorPath(); Field5.Parse(buffer); Field6 = new VectorPath(); Field6.Parse(buffer); Field7 = new AnglePath(); Field7.Parse(buffer); Field8 = new FloatPath(); Field8.Parse(buffer); Field9 = new AnglePath(); Field9.Parse(buffer); Field10 = new FloatPath(); Field10.Parse(buffer); Field11 = new AnglePath(); Field11.Parse(buffer); Field12 = new FloatPath(); Field12.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadFloat32(); Field3 = buffer.ReadFloat32(); Field4 = buffer.ReadFloat32(); Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadFloat32(); Field8 = new UberMaterial(); Field8.Parse(buffer); snoPhysics = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadInt(32); Field14 = new ColorPath(); Field14.Parse(buffer); Field15 = new ColorPath(); Field15.Parse(buffer); Field16 = new FloatPath(); Field16.Parse(buffer); Field17 = new FloatPath(); Field17.Parse(buffer); Field18 = new FloatPath(); Field18.Parse(buffer); Field19 = new FloatPath(); Field19.Parse(buffer); Field20 = new FloatPath(); Field20.Parse(buffer); Field21 = new FloatPath(); Field21.Parse(buffer); Field22 = new FloatPath(); Field22.Parse(buffer); Field23 = new FloatPath(); Field23.Parse(buffer); Field24 = new FloatPath(); Field24.Parse(buffer); Field25 = new FloatPath(); Field25.Parse(buffer); Field26 = new VectorPath(); Field26.Parse(buffer); Field27 = new VelocityPath(); Field27.Parse(buffer); Field28 = buffer.ReadFloat32(); Field29 = buffer.ReadFloat32(); Field30 = new FloatPath(); Field30.Parse(buffer); Field31 = new FloatPath(); Field31.Parse(buffer); Field32 = new FloatPath(); Field32.Parse(buffer); Field33 = new FloatPath(); Field33.Parse(buffer); Field34 = new FloatPath(); Field34.Parse(buffer); serMsgTriggeredEvents = new SerializeData(); serMsgTriggeredEvents.Parse(buffer); Field36 = buffer.ReadInt(32); Field37 = new DT_VARIABLEARRAY(); Field37.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new FloatPath(); Field0.Parse(buffer); Field1 = new FloatPath(); Field1.Parse(buffer); Field2 = new FloatPath[3]; for(int i = 0;i < _Field2.Length;i++) { _Field2[i] = new FloatPath(); _Field2[i].Parse(buffer); } Field3 = new AnglePath(); Field3.Parse(buffer); Field4 = new AnglePath(); Field4.Parse(buffer); Field5 = new ColorPath(); Field5.Parse(buffer); Field6 = new FloatPath(); Field6.Parse(buffer); Field7 = new ColorPath(); Field7.Parse(buffer); Field8 = new FloatPath(); Field8.Parse(buffer); Field9 = new ColorPath(); Field9.Parse(buffer); Field10 = new FloatPath(); Field10.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new FloatPath(); Field1.Parse(buffer); Field2 = new FloatPath(); Field2.Parse(buffer); Field3 = new VectorPath(); Field3.Parse(buffer); Field4 = buffer.ReadCharArray(128); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = new InterpolationScalar(); Field5.Parse(buffer); Field6 = new FloatPath(); Field6.Parse(buffer); Field7 = new IntPath(); Field7.Parse(buffer); Field8 = new FloatPath(); Field8.Parse(buffer); Field9 = new TimePath(); Field9.Parse(buffer); Field10 = new FloatPath(); Field10.Parse(buffer); Field11 = new AnglePath(); Field11.Parse(buffer); Field12 = new VelocityVectorPath(); Field12.Parse(buffer); Field13 = new VelocityVectorPath(); Field13.Parse(buffer); Field14 = new VelocityPath(); Field14.Parse(buffer); Field15 = new VelocityPath(); Field15.Parse(buffer); Field16 = new VelocityPath(); Field16.Parse(buffer); Field17 = new VectorPath(); Field17.Parse(buffer); Field18 = new VelocityPath(); Field18.Parse(buffer); Field19 = buffer.ReadFloat32(); Field20 = new UberMaterial(); Field20.Parse(buffer); snoPhysics = buffer.ReadInt(32); Field22 = buffer.ReadFloat32(); Field23 = buffer.ReadInt(32); Field24 = buffer.ReadFloat32(); Field25 = buffer.ReadFloat32(); Field26 = buffer.ReadFloat32(); Field27 = buffer.ReadFloat32(); Field28 = buffer.ReadFloat32(); Field29 = buffer.ReadFloat32(); Field30 = buffer.ReadFloat32(); snoActor = buffer.ReadInt(32); Field32 = new EmitterParams(); Field32.Parse(buffer); Field33 = new ColorPath(); Field33.Parse(buffer); Field34 = new FloatPath(); Field34.Parse(buffer); Field35 = new FloatPath(); Field35.Parse(buffer); Field36 = new FloatPath(); Field36.Parse(buffer); Field37 = new AnglePath(); Field37.Parse(buffer); Field38 = new AngularVelocityPath(); Field38.Parse(buffer); Field39 = new AngularVelocityPath(); Field39.Parse(buffer); Field40 = new AnglePath(); Field40.Parse(buffer); Field41 = new VectorPath(); Field41.Parse(buffer); Field42 = new FloatPath(); Field42.Parse(buffer); Field43 = new VelocityPath(); Field43.Parse(buffer); Field44 = new AngularVelocityPath(); Field44.Parse(buffer); Field45 = new FloatPath(); Field45.Parse(buffer); Field46 = new VelocityPath(); Field46.Parse(buffer); Field47 = new VectorPath(); Field47.Parse(buffer); Field48 = new VelocityVectorPath(); Field48.Parse(buffer); Field49 = new AccelVectorPath(); Field49.Parse(buffer); Field50 = new VectorPath(); Field50.Parse(buffer); Field51 = new VelocityVectorPath(); Field51.Parse(buffer); Field52 = new AccelVectorPath(); Field52.Parse(buffer); Field53 = new VelocityPath(); Field53.Parse(buffer); Field54 = new FloatPath(); Field54.Parse(buffer); Field55 = buffer.ReadInt(32); Field56 = buffer.ReadFloat32(); Field57 = buffer.ReadFloat32(); serMsgTriggeredEvents = new SerializeData(); serMsgTriggeredEvents.Parse(buffer); Field59 = buffer.ReadInt(32); Field60 = new DT_VARIABLEARRAY(); Field60.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = new ColorPath(); Field7.Parse(buffer); Field8 = new ColorPath(); Field8.Parse(buffer); Field9 = new FloatPath(); Field9.Parse(buffer); Field10 = new FloatPath(); Field10.Parse(buffer); Field11 = buffer.ReadInt(2); Field12 = buffer.ReadInt(32); Field13 = new UberMaterial(); Field13.Parse(buffer); }