public static Either <TLeft, float> ParseToFloat <TLeft>( this Either <TLeft, string> source, IFormatProvider provider, TLeft left) { return(source.FlatMap(x => FloatParser.Parse <TLeft>(x, provider, left))); }
public static Either <TLeft, float> ParseToFloat <TLeft>( this Either <TLeft, string> source, NumberStyles style, TLeft left) { return(source.FlatMap(x => FloatParser.Parse <TLeft>(x, style, left))); }
public static Either <TLeft, float> ParseToFloat <TLeft>( this string source, NumberStyles style, IFormatProvider provider, TLeft left) { return(FloatParser.Parse <TLeft>(source, style, provider, left)); }
public void Activate(string settingsID = null, string populationID = null, string delay = null, string triggerAlarm = null) { Activate(DataBlockIDParser <SurvivalWaveSettingsDataBlock> .Parse(settingsID), DataBlockIDParser <SurvivalWaveSettingsDataBlock> .Parse(populationID), FloatParser.Parse(delay), BooleanParser.Parse(triggerAlarm)); }
public static Either <TLeft, float> ParseToFloat <TLeft>(this string source, TLeft left) { return(FloatParser.Parse(source, left)); }
public void Activate(string text = null, string displayDuration = null, string isObjectiveText = null) { Activate(text == null ? "" : text, FloatParser.Parse(displayDuration), BooleanParser.Parse(isObjectiveText)); }
public static Maybe <float> ParseToFloat(this string source) { return(FloatParser.Parse(source)); }
public static Maybe <float> ParseToFloat(this Maybe <string> source, NumberStyles style, IFormatProvider provider) { return(source.FlatMap(x => FloatParser.Parse(x, style, provider))); }
public static Maybe <float> ParseToFloat(this string source, NumberStyles style, IFormatProvider provider) { return(FloatParser.Parse(source, style, provider)); }
public static Maybe <float> ParseToFloat(this string source, NumberStyles style) { return(FloatParser.Parse(source, style)); }
public void Activate(string fogID = null, string transitionDelay = null, string transitionDuration = null) { Activate(DataBlockIDParser <FogSettingsDataBlock> .Parse(fogID), FloatParser.Parse(transitionDelay), FloatParser.Parse(transitionDuration)); }