/// <summary> /// Returns the hash code of the gradient sky parameters. /// </summary> /// <returns>The hash code of the gradient sky parameters.</returns> public override int GetHashCode() { int hash = base.GetHashCode(); unchecked { #if UNITY_2019_3 // In 2019.3, when we call GetHashCode on a VolumeParameter it generate garbage (due to the boxing of the generic parameter) hash = hash * 23 + bottom.value.GetHashCode(); hash = hash * 23 + top.value.GetHashCode(); hash = hash * 23 + middle.value.GetHashCode(); hash = hash * 23 + gradientDiffusion.value.GetHashCode(); hash = hash * 23 + bottom.overrideState.GetHashCode(); hash = hash * 23 + top.overrideState.GetHashCode(); hash = hash * 23 + middle.overrideState.GetHashCode(); hash = hash * 23 + gradientDiffusion.overrideState.GetHashCode(); #else hash = hash * 23 + bottom.GetHashCode(); hash = hash * 23 + top.GetHashCode(); hash = hash * 23 + middle.GetHashCode(); hash = hash * 23 + gradientDiffusion.GetHashCode(); #endif } return(hash); }
/// <summary> /// Returns the hash code of the CloudMap parameters. /// </summary> /// <returns>The hash code of the CloudMap parameters.</returns> public override int GetHashCode() { int hash = GetBakingHashCode(); unchecked { hash = hash * 23 + tint.GetHashCode(); hash = hash * 23 + exposure.GetHashCode(); hash = hash * 23 + distortionMode.GetHashCode(); hash = hash * 23 + scrollDirection.GetHashCode(); hash = hash * 23 + scrollSpeed.GetHashCode(); hash = hash * 23 + flowmap.GetHashCode(); hash = hash * 23 + distortionMode.GetHashCode(); #if UNITY_EDITOR // In the editor, we want to rebake the texture if the texture content is modified if (flowmap.value != null) { hash = hash * 23 + flowmap.value.imageContentsHash.GetHashCode(); } #endif } return(hash); }
/// <summary> /// Returns the hash code of the sky parameters. /// </summary> /// <returns>The hash code of the sky parameters.</returns> public override int GetHashCode() { unchecked { #if UNITY_2019_3 // In 2019.3, when we call GetHashCode on a VolumeParameter it generate garbage (due to the boxing of the generic parameter) // UpdateMode and period should not be part of the hash as they do not influence rendering itself. int hash = 13; hash = hash * 23 + rotation.value.GetHashCode(); hash = hash * 23 + exposure.value.GetHashCode(); hash = hash * 23 + multiplier.value.GetHashCode(); hash = hash * 23 + desiredLuxValue.value.GetHashCode(); hash = hash * 23 + skyIntensityMode.value.GetHashCode(); hash = hash * 23 + includeSunInBaking.value.GetHashCode(); hash = hash * 23 + rotation.overrideState.GetHashCode(); hash = hash * 23 + exposure.overrideState.GetHashCode(); hash = hash * 23 + multiplier.overrideState.GetHashCode(); hash = hash * 23 + desiredLuxValue.overrideState.GetHashCode(); hash = hash * 23 + skyIntensityMode.overrideState.GetHashCode(); hash = hash * 23 + includeSunInBaking.overrideState.GetHashCode(); #else // UpdateMode and period should not be part of the hash as they do not influence rendering itself. int hash = 13; hash = hash * 23 + rotation.GetHashCode(); hash = hash * 23 + exposure.GetHashCode(); hash = hash * 23 + multiplier.GetHashCode(); hash = hash * 23 + desiredLuxValue.GetHashCode(); hash = hash * 23 + skyIntensityMode.GetHashCode(); hash = hash * 23 + includeSunInBaking.GetHashCode(); #endif return(hash); } }
/// <summary> /// Returns the hash code of the HDRI sky parameters. /// </summary> /// <returns>The hash code of the HDRI sky parameters.</returns> public override int GetHashCode() { int hash = base.GetHashCode(); unchecked { #if UNITY_2019_3 // In 2019.3, when we call GetHashCode on a VolumeParameter it generate garbage (due to the boxing of the generic parameter) hash = hdriSky.value != null ? hash * 23 + hdriSky.value.GetHashCode() : hash; hash = hash * 23 + enableBackplate.value.GetHashCode(); hash = hash * 23 + backplateType.value.GetHashCode(); hash = hash * 23 + groundLevel.value.GetHashCode(); hash = hash * 23 + scale.value.GetHashCode(); hash = hash * 23 + projectionDistance.value.GetHashCode(); hash = hash * 23 + plateRotation.value.GetHashCode(); hash = hash * 23 + plateTexRotation.value.GetHashCode(); hash = hash * 23 + plateTexOffset.value.GetHashCode(); hash = hash * 23 + blendAmount.value.GetHashCode(); hash = hash * 23 + shadowTint.value.GetHashCode(); hash = hash * 23 + pointLightShadow.value.GetHashCode(); hash = hash * 23 + dirLightShadow.value.GetHashCode(); hash = hash * 23 + rectLightShadow.value.GetHashCode(); hash = hdriSky.value != null ? hash * 23 + hdriSky.overrideState.GetHashCode() : hash; hash = hash * 23 + enableBackplate.overrideState.GetHashCode(); hash = hash * 23 + backplateType.overrideState.GetHashCode(); hash = hash * 23 + groundLevel.overrideState.GetHashCode(); hash = hash * 23 + scale.overrideState.GetHashCode(); hash = hash * 23 + projectionDistance.overrideState.GetHashCode(); hash = hash * 23 + plateRotation.overrideState.GetHashCode(); hash = hash * 23 + plateTexRotation.overrideState.GetHashCode(); hash = hash * 23 + plateTexOffset.overrideState.GetHashCode(); hash = hash * 23 + blendAmount.overrideState.GetHashCode(); hash = hash * 23 + shadowTint.overrideState.GetHashCode(); hash = hash * 23 + pointLightShadow.overrideState.GetHashCode(); hash = hash * 23 + dirLightShadow.overrideState.GetHashCode(); hash = hash * 23 + rectLightShadow.overrideState.GetHashCode(); #else hash = hdriSky.value != null ? hash * 23 + hdriSky.GetHashCode() : hash; hash = hash * 23 + enableBackplate.GetHashCode(); hash = hash * 23 + backplateType.GetHashCode(); hash = hash * 23 + groundLevel.GetHashCode(); hash = hash * 23 + scale.GetHashCode(); hash = hash * 23 + projectionDistance.GetHashCode(); hash = hash * 23 + plateRotation.GetHashCode(); hash = hash * 23 + plateTexRotation.GetHashCode(); hash = hash * 23 + plateTexOffset.GetHashCode(); hash = hash * 23 + blendAmount.GetHashCode(); hash = hash * 23 + shadowTint.GetHashCode(); hash = hash * 23 + pointLightShadow.GetHashCode(); hash = hash * 23 + dirLightShadow.GetHashCode(); hash = hash * 23 + rectLightShadow.GetHashCode(); #endif } return(hash); }
public override int GetHashCode() { int hash = base.GetHashCode(); unchecked { hash = hash * 23 + bottom.GetHashCode(); hash = hash * 23 + top.GetHashCode(); hash = hash * 23 + middle.GetHashCode(); hash = hash * 23 + gradientDiffusion.GetHashCode(); } return(hash); }
public override int GetHashCode() { unchecked { int hash = 13; hash = hash * 23 + rotation.GetHashCode(); hash = hash * 23 + exposure.GetHashCode(); hash = hash * 23 + multiplier.GetHashCode(); hash = hash * 23 + desiredLuxValue.GetHashCode(); hash = hash * 23 + updateMode.value.GetHashCode(); hash = hash * 23 + skyIntensityMode.value.GetHashCode(); hash = hash * 23 + updatePeriod.GetHashCode(); hash = hash * 23 + includeSunInBaking.GetHashCode(); return(hash); } }
public override int GetHashCode() { unchecked { // UpdateMode and period should not be part of the hash as they do not influence rendering itself. int hash = 13; hash = hash * 23 + rotation.GetHashCode(); hash = hash * 23 + exposure.GetHashCode(); hash = hash * 23 + multiplier.GetHashCode(); hash = hash * 23 + desiredLuxValue.GetHashCode(); hash = hash * 23 + skyIntensityMode.GetHashCode(); hash = hash * 23 + includeSunInBaking.GetHashCode(); return(hash); } }
public override int GetHashCode() { unchecked { int hash = 13; hash = hash * 23 + rotation.GetHashCode(); hash = hash * 23 + exposure.GetHashCode(); hash = hash * 23 + multiplier.GetHashCode(); // TODO: Fixme once we switch to .Net 4.6+ //>>> hash = hash * 23 + ((int)updateMode.value).GetHashCode(); //<<< hash = hash * 23 + updatePeriod.GetHashCode(); return(hash); } }
public override int GetHashCode() { int hash = GetPrecomputationHashCode(); unchecked { // These parameters do NOT affect precomputation. hash = hash * 23 + sphericalMode.GetHashCode(); hash = hash * 23 + seaLevel.GetHashCode(); hash = hash * 23 + planetCenterPosition.GetHashCode(); hash = hash * 23 + planetRotation.GetHashCode(); if (groundColorTexture.value != null) { hash = hash * 23 + groundColorTexture.GetHashCode(); } if (groundEmissionTexture.value != null) { hash = hash * 23 + groundEmissionTexture.GetHashCode(); } hash = hash * 23 + groundEmissionMultiplier.GetHashCode(); hash = hash * 23 + spaceRotation.GetHashCode(); if (spaceEmissionTexture.value != null) { hash = hash * 23 + spaceEmissionTexture.GetHashCode(); } hash = hash * 23 + spaceEmissionMultiplier.GetHashCode(); hash = hash * 23 + colorSaturation.GetHashCode(); hash = hash * 23 + alphaSaturation.GetHashCode(); hash = hash * 23 + alphaMultiplier.GetHashCode(); hash = hash * 23 + horizonTint.GetHashCode(); hash = hash * 23 + zenithTint.GetHashCode(); hash = hash * 23 + horizonZenithShift.GetHashCode(); } return(hash); }
public override int GetHashCode() { unchecked { int hash = 13; hash = hash * 23 + rotation.GetHashCode(); hash = hash * 23 + exposure.GetHashCode(); hash = hash * 23 + multiplier.GetHashCode(); hash = hash * 23 + desiredLuxValue.GetHashCode(); // TODO: Fixme once we switch to .Net 4.6+ //>>> hash = hash * 23 + ((int)updateMode.value).GetHashCode(); hash = hash * 23 + ((int)skyIntensityMode.value).GetHashCode(); //<<< hash = hash * 23 + updatePeriod.GetHashCode(); hash = hash * 23 + includeSunInBaking.GetHashCode(); return(hash); } }
public override int GetHashCode() { if (!m_dirty) { return(m_hash); } var hash = base.GetHashCode(); unchecked { hash = hash * 23 + starCellCounts.GetHashCode(); hash = hash * 23 + starRadii.GetHashCode(); hash = hash * 23 + starBrightnesses.GetHashCode(); hash = hash * 23 + starFieldDensities.GetHashCode(); hash = hash * 23 + nebulaCellCount.GetHashCode(); hash = hash * 23 + nebulaDensity.GetHashCode(); hash = hash * 23 + nebulaBrightness.GetHashCode(); } m_hash = hash; m_dirty = false; return(hash); }
public override int GetHashCode() { int hash = base.GetHashCode(); unchecked { hash = hdriSky.value != null ? hash * 23 + hdriSky.GetHashCode() : hash; hash = hash * 23 + enableBackplate.GetHashCode(); hash = hash * 23 + backplateType.GetHashCode(); hash = hash * 23 + groundLevel.GetHashCode(); hash = hash * 23 + scale.GetHashCode(); hash = hash * 23 + projectionDistance.GetHashCode(); hash = hash * 23 + plateRotation.GetHashCode(); hash = hash * 23 + plateTexRotation.GetHashCode(); hash = hash * 23 + plateTexOffset.GetHashCode(); hash = hash * 23 + blendAmount.GetHashCode(); hash = hash * 23 + shadowTint.GetHashCode(); hash = hash * 23 + pointLightShadow.GetHashCode(); hash = hash * 23 + dirLightShadow.GetHashCode(); hash = hash * 23 + rectLightShadow.GetHashCode(); } return(hash); }
/// <summary> Returns the hash code of the parameters of the sky. </summary> /// <returns> The hash code of the parameters of the sky. </returns> public override int GetHashCode() { int hash = GetPrecomputationHashCode(); unchecked { #if UNITY_2019_3 // In 2019.3, when we call GetHashCode on a VolumeParameter it generate garbage (due to the boxing of the generic parameter) // These parameters do NOT affect precomputation. hash = hash * 23 + sphericalMode.overrideState.GetHashCode(); hash = hash * 23 + seaLevel.overrideState.GetHashCode(); hash = hash * 23 + planetCenterPosition.overrideState.GetHashCode(); hash = hash * 23 + planetRotation.overrideState.GetHashCode(); if (groundColorTexture.value != null) { hash = hash * 23 + groundColorTexture.overrideState.GetHashCode(); } if (groundEmissionTexture.value != null) { hash = hash * 23 + groundEmissionTexture.overrideState.GetHashCode(); } hash = hash * 23 + groundEmissionMultiplier.overrideState.GetHashCode(); hash = hash * 23 + spaceRotation.overrideState.GetHashCode(); if (spaceEmissionTexture.value != null) { hash = hash * 23 + spaceEmissionTexture.overrideState.GetHashCode(); } hash = hash * 23 + spaceEmissionMultiplier.overrideState.GetHashCode(); hash = hash * 23 + colorSaturation.overrideState.GetHashCode(); hash = hash * 23 + alphaSaturation.overrideState.GetHashCode(); hash = hash * 23 + alphaMultiplier.overrideState.GetHashCode(); hash = hash * 23 + horizonTint.overrideState.GetHashCode(); hash = hash * 23 + zenithTint.overrideState.GetHashCode(); hash = hash * 23 + horizonZenithShift.overrideState.GetHashCode(); #else // These parameters do NOT affect precomputation. hash = hash * 23 + sphericalMode.GetHashCode(); hash = hash * 23 + seaLevel.GetHashCode(); hash = hash * 23 + planetCenterPosition.GetHashCode(); hash = hash * 23 + planetRotation.GetHashCode(); if (groundColorTexture.value != null) { hash = hash * 23 + groundColorTexture.GetHashCode(); } if (groundEmissionTexture.value != null) { hash = hash * 23 + groundEmissionTexture.GetHashCode(); } hash = hash * 23 + groundEmissionMultiplier.GetHashCode(); hash = hash * 23 + spaceRotation.GetHashCode(); if (spaceEmissionTexture.value != null) { hash = hash * 23 + spaceEmissionTexture.GetHashCode(); } hash = hash * 23 + spaceEmissionMultiplier.GetHashCode(); hash = hash * 23 + colorSaturation.GetHashCode(); hash = hash * 23 + alphaSaturation.GetHashCode(); hash = hash * 23 + alphaMultiplier.GetHashCode(); hash = hash * 23 + horizonTint.GetHashCode(); hash = hash * 23 + zenithTint.GetHashCode(); hash = hash * 23 + horizonZenithShift.GetHashCode(); #endif } return(hash); }
public override int GetHashCode() => base.GetHashCode() * 23 + starColor.GetHashCode() + horizonPower.GetHashCode() + polarPower.GetHashCode();