public void Set(NetAnimator animator) { if (Animations == null) { FDebug.Log.Message("animator was null, trying to reset it"); Animations = GetComponent <Animator>(); return; } foreach (NetAnimationParam component in animator.Parameters) { if (component is BoolParam) { BoolParam boolio = component as BoolParam; Animations.SetBool(boolio.Name, boolio.State); } else if (component is FloatParam) { FloatParam floatio = component as FloatParam; Animations.SetFloat(floatio.Name, floatio.State); } else if (component is IntigerParam) { IntigerParam intelio = component as IntigerParam; Animations.SetInteger(intelio.Name, intelio.State); } else if (component is TriggerParam) { TriggerParam triggero = component as TriggerParam; Animations.SetTrigger(triggero.Name); } } }
public static NetAnimator Animator(Animator animator) { NetAnimator netAnimator = new NetAnimator(); netAnimator.Parameters = new NetAnimationParam[animator.parameters.Length]; for (int j = 0; j < animator.parameters.Length; j++) { switch (animator.parameters[j].type) { case AnimatorControllerParameterType.Bool: { BoolParam animBool = new BoolParam(); animBool.Name = animator.parameters[j].name; animBool.State = animator.GetBool(animator.parameters[j].name); netAnimator.Parameters[j] = animBool; continue; } case AnimatorControllerParameterType.Float: { FloatParam animfloat = new FloatParam(); animfloat.Name = animator.parameters[j].name; animfloat.State = animator.GetFloat(animator.parameters[j].name); netAnimator.Parameters[j] = animfloat; continue; } case AnimatorControllerParameterType.Trigger: { TriggerParam animtrigger = new TriggerParam(); animtrigger.Name = animator.parameters[j].name; animtrigger.State = animator.parameters[j].defaultBool; netAnimator.Parameters[j] = animtrigger; continue; } case AnimatorControllerParameterType.Int: { IntigerParam animint = new IntigerParam(); animint.Name = animator.parameters[j].name; animint.State = animator.GetInteger(animator.parameters[j].name); netAnimator.Parameters[j] = animint; continue; } } } return(netAnimator); }
private static void AddFloatParams(CrossMod.Rendering.GlTools.Material mat, Material material) { foreach (var param in mat.floatByParamId) { var floatParam = new FloatParam { Name = param.Key.ToString(), Value = param.Value }; // Update the material for rendering. floatParam.PropertyChanged += (s, e) => mat.UpdateFloat(param.Key, (s as FloatParam).Value); material.FloatParams.Add(floatParam); } }
private static extern void sliderFloat(string label, ref FloatParam param, float minValue, float maxValue);
private static extern void inputFloat(string label, ref FloatParam param, float step);