protected override void Start() { base.Start(); scoreWorth = ConfigurationUtils.BlockValuePickup; var tempRend = GetComponent <SpriteRenderer>(); tempRend.sprite = _sprites[(int)effect]; // Event stuff _eventInvoker = new FloatEventInvoker(); switch (effect) { case PickupEffect.Freezer: _effectDuration = ConfigurationUtils.PickupFreezerDuration; _eventInvoker.AddSupportedEvent(EventName.FreezerEvent); break; case PickupEffect.Speedup: _effectDuration = ConfigurationUtils.PickupSpeederDuration; _eventInvoker.AddSupportedEvent(EventName.SpeederEvent); break; } }
private void Start() { // Score Stuff _score = 0; _scoreText = GameObject.FindWithTag("ScoreText").GetComponent <Text>(); if (_scoreText == null) // Just in case { Debug.Log("Score Text not Found!"); } // Score Event Listener EventManager.AddListener(EventName.AddPointsEvent, HandleEvent_AddScore); // Balls Left Stuff _ballsLeft = ConfigurationUtils.BallsPerGame; _ballsLeftText = GameObject.FindWithTag("BallsLeftText").GetComponent <Text>(); if (_ballsLeftText == null) // Just in case { Debug.Log("Balls Left Text not Found!"); } // Balls Left Event Listener EventManager.AddListener(EventName.RemoveBallEvent, HandleEvent_RemoveBall); // Lost Ball Event Invoker _eventInvoker = new FloatEventInvoker(); _eventInvoker.AddSupportedEvent(EventName.LastBallLostEvent); // Game Over stuff _gameOverText.text = ""; _isGameOver = false; // Refreshing UI RefreshUIText(); }
/// <summary> /// Adds the given invoker for the given event name /// </summary> /// <param name="eventName">Event name.</param> /// <param name="invoker">Invoker.</param> public static void AddInvoker(EventName eventName, FloatEventInvoker invoker) { foreach (UnityAction <float> listener in listeners[eventName]) { invoker.AddListener(eventName, listener); } invokers[eventName].Add(invoker); }
public static void AddInvoker(EventName eventName, FloatEventInvoker invoker) { // Add listeners to new Invoker foreach (UnityAction <float> listener in listeners[eventName]) { invoker.AddListener(eventName, listener); } // Add Invoker to a list in dictionary of invokers invokers[eventName].Add(invoker); }
// Start is called before the first frame update void Start() { // Getting Components _localRigid = GetComponent <Rigidbody2D>(); // Setting States _isLaunched = false; _isAlive = true; SetupTimers(); // Freeze Ball _waitTimer.Run(); _localRigid.isKinematic = true; // Event Stuff _eventInvoker = new FloatEventInvoker(); // RemoveBall // Ball Dies _eventInvoker.AddSupportedEvent(EventName.RemoveBallEvent); _eventInvoker.AddSupportedEvent(EventName.BallDiesEvent); }
protected virtual void Start() { // Advanced Event Invoker _floatEventInvoker = new FloatEventInvoker(); _floatEventInvoker.AddSupportedEvent(EventName.AddPointsEvent); }
/// <summary> /// Removes the given invoker for the given eventy name /// </summary> /// <param name="eventName">Event name.</param> /// <param name="invoker">Invoker.</param> public static void RemoveInvoker(EventName eventName, FloatEventInvoker invoker) { // remove invoker from dictionary invokers[eventName].Remove(invoker); }